GT
Jumpluff

Pokémon · E-Card

Jumpluff

E-Card

Aquapolis · #H13 · Rare Holo · 2003

Listings

No active listings

From

Market reference

$89.54

TCGPlayer

Current listings on The Game Traders

No active listings for this card right now.

Card facts

Quick reference for collectors and graders.

Set position
H13 / 182
Release year
2003
Rarity
Rare Holo
HP
70
Subtype
Stage 2
Evolves from
Skiploom
Illustrator
Yuka Morii
Pokédex #
189
Series
E-Card

Card analysis

Computed from this card's stats and text — not a reposted price.

Primary role
Attacker
Damage efficiency
30 damage
30 per Energy
Prize liability
1 Prize given up
Single-prize attacker — favourable prize trades
Setup
Stage 2
Needs its evolution line or Rare Candy to set up

Strategy & play

How Jumpluff plays — derived from its stats and the rules of the game, not an opinion.

  • Needs Grass Energy to attack — your line must supply that color.
  • Grass type, weak to Fire ×2 — a Fire attacker doing ≥35 effectively one-shots it.
  • A single-prize attacker — prize-trade-positive against ex / V decks that give up two at a time.
  • A Stage 2 — without Rare Candy you lose ~2 turns setting it up, and it’s gust-bait before it’s online (you must draw Skiploom first).

How to beat Jumpluff

  • Exploit its Fire weakness — ≥35 damage one-shots it.
  • Gust it before the evolution is set up.

Budget alternatives

Cheaper cards that fill a similar role in Standard decks. Reference prices — most-played option first.

More by Yuka Morii

This card was illustrated by Yuka Morii.

View all 204 cards →

Building around Jumpluff?

Drop it into the deck builder for a live consistency score, synergy suggestions, and Standard legality checks.

Open the Deck Builder →

About this card

HP: 70Type:GGrassSubtype: Stage 2Evolves from: Skiploom

Poké-Body: Fluff

During your opponent's turn, if Jumpluff would be damaged or affected by an opponent's attack and it already has at least 1 damage counter on it, flip a coin. If heads, prevent all effects of that attack (including damage).

GCotton Punch — 30×

Flip 2 coins. This attack does 30 times the number of heads.

Weakness:R×2

Resistance:W-30

Tournament legality

Current legal status across competitive formats.

unlimitedLegal

Pricing reference

Latest snapshot from the upstream catalog. Actual marketplace prices fluctuate by condition, edition, and grade — use this as a reference, not a quote.

TCGPlayer (USD)

Updated 2026/07/05
VariantLowMidHighMarketDirect Low
Holofoil$79.99$185.00$1,500.00$89.54

Cardmarket (EUR)

Updated 2026/07/01
VariantPrice
1-day average€29.99
7-day average€243.76
30-day average€108.02
Low€10.00
Trend price€183.26
Low (excellent+)€23.00
reverseHoloAvg1€13.00
Reverse holo 7-day€21.20
averageSellPrice€270.48
Reverse holo 30-day€16.03
Reverse holo trend€20.57

Frequently asked

How can I tell if my Jumpluff is real?

Jumpluff is not on our list of commonly-counterfeited cards, but counterfeits exist across every set. Check the back-light test (real cards have a black inner layer that blocks light; counterfeits glow through), the rosette dot pattern on the back under magnification, font weight and kerning on the card name, and the holofoil pattern if applicable. For high-value copies we recommend submitting to a professional grader (PSA, BGS, CGC) for tamper-evident authentication.

What is Jumpluff worth?

As of the latest data, the current market reference price for Jumpluff is $89.54; there are no active listings on The Game Traders right now. Actual value depends on condition, grading, edition and printing variant — graded high-condition copies (PSA 9–10) trade at a substantial premium over raw copies.

What set is Jumpluff from?

Jumpluff is from the Pokémon set "Aquapolis" in the E-Card series, released in 2003.

What rarity is Jumpluff?

Jumpluff is a Rare Holo card in the Aquapolis set.