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Machamp

Pokémon · Base

Machamp

Base

Base Set · #8 · Rare Holo · 1999

Counterfeit risk: Medium

Base Set holo; counterfeited primarily in 1st Edition variants.

Listings

No active listings

From

Market reference

Current listings on The Game Traders

No active listings for this card right now.

Card facts

Quick reference for collectors and graders.

Set position
8 / 102
Release year
1999
Rarity
Rare Holo
HP
100
Subtype
Stage 2
Evolves from
Machoke
Retreat cost
3 energy
Illustrator
Ken Sugimori
Pokédex #
68
Series
Base

Card analysis

Computed from this card's stats and text — not a reposted price.

Primary role
Attacker
Damage efficiency
60 damage
15 per Energy
Prize liability
1 Prize given up
Single-prize attacker — favourable prize trades
Setup
Stage 2
Needs its evolution line or Rare Candy to set up

Strategy & play

How Machamp plays — derived from its stats and the rules of the game, not an opinion.

  • Its main attack (Seismic Toss) needs 4 Energy — a turn-4 swing on manual attachment — you’ll want Energy acceleration to power it up on time.
  • Needs Fighting Energy to attack — your line must supply that color.
  • Fighting type, weak to Psychic ×2 — a Psychic attacker doing ≥50 effectively one-shots it.
  • A single-prize attacker — prize-trade-positive against ex / V decks that give up two at a time.
  • Retreat cost 3 — gets stranded Active if gusted; run Switch / Escape Rope or a Float Stone-style Tool.
  • A Stage 2 — without Rare Candy you lose ~2 turns setting it up, and it’s gust-bait before it’s online (you must draw Machoke first).

How to beat Machamp

  • Exploit its Psychic weakness — ≥50 damage one-shots it.
  • Gust it before the evolution is set up.
  • Trap it Active — 3 retreat means it can’t escape without help.

Building around Machamp?

Drop it into the deck builder for a live consistency score, synergy suggestions, and Standard legality checks.

Open the Deck Builder →

About this card

HP: 100Type:FFightingSubtype: Stage 2Evolves from: Machoke

"Using its amazing muscles, it throws powerful punches that can knock its victim clear over the horizon."

Pokémon Power: Strikes Back

Whenever your opponent's attack damages Machamp (even if Machamp is Knocked Out), this power does 10 damage to the attacking Pokémon. (Don't apply Weakness and Resistance.) This power can't be used if Machamp is Asleep, Confused, or Paralyzed when your opponent attacks.

FFFCSeismic Toss — 60

Weakness:P×2

Retreat cost:CCC

Tournament legality

Current legal status across competitive formats.

unlimitedLegal

Pricing reference

Latest snapshot from the upstream catalog. Actual marketplace prices fluctuate by condition, edition, and grade — use this as a reference, not a quote.

Cardmarket (EUR)

Updated 2026/07/01
VariantPrice
1-day average€70.00
7-day average€95.10
30-day average€81.31
Low€25.00
Trend price€112.85
Low (excellent+)€44.00
averageSellPrice€46.07

Frequently asked

How can I tell if my Machamp is real?

Machamp is classified as medium counterfeit risk: Base Set holo; counterfeited primarily in 1st Edition variants. Check the back-light test (real cards have a black inner layer that blocks light; counterfeits glow through), the rosette dot pattern on the back under magnification, font weight and kerning on the card name, and the holofoil pattern if applicable. For high-value copies we recommend submitting to a professional grader (PSA, BGS, CGC) for tamper-evident authentication.

What is Machamp worth?

As of the latest data, there are no active listings on The Game Traders right now. Actual value depends on condition, grading, edition and printing variant — graded high-condition copies (PSA 9–10) trade at a substantial premium over raw copies.

What set is Machamp from?

Machamp is from the Pokémon set "Base Set" in the Base series, released in 1999.

What rarity is Machamp?

Machamp is a Rare Holo card in the Base Set set.