GT
Cherrim

Pokémon · Black & White

Cherrim

Black & White

Plasma Storm · #7 · Rare · 2013

Listings

No active listings

From

Market reference

$1.31

TCGPlayer

Current listings on The Game Traders

No active listings for this card right now.

Card facts

Quick reference for collectors and graders.

Set position
7 / 138
Release year
2013
Rarity
Rare
HP
70
Subtype
Stage 1
Evolves from
Cherubi
Retreat cost
1 energy
Illustrator
Kagemaru Himeno
Pokédex #
421
Series
Black & White

Card analysis

Computed from this card's stats and text — not a reposted price.

Primary role
Healing
Damage efficiency
20 damage
10 per Energy
Prize liability
1 Prize given up
Single-prize attacker — favourable prize trades
Setup
Stage 1
One evolution step from a Basic

Also does

Attacker

Strategy & play

How Cherrim plays — derived from its stats and the rules of the game, not an opinion.

  • Its main attack (Random Peck) needs 2 Energy — a turn-2 swing on manual attachment.
  • Needs Grass Energy to attack — your line must supply that color.
  • Grass type, weak to Fire ×2 — a Fire attacker doing ≥35 effectively one-shots it.
  • A single-prize attacker — prize-trade-positive against ex / V decks that give up two at a time.
  • A Stage 1 — one step up from Cherubi; doesn’t help your opening hand, but quick to set up.

How to beat Cherrim

  • Exploit its Fire weakness — ≥35 damage one-shots it.
  • Gust it before the evolution is set up.

More by Kagemaru Himeno

This card was illustrated by Kagemaru Himeno.

View all 656 cards →

Building around Cherrim?

Drop it into the deck builder for a live consistency score, synergy suggestions, and Standard legality checks.

Open the Deck Builder →

About this card

HP: 70Type:GGrassSubtype: Stage 1Evolves from: Cherubi

"If it senses strong sunlight, it opens its folded petals to absorb the sun's rays with its whole body."

Ability: Fair-Weather Heal

Once during your turn (before your attack), you may heal 20 damage from 1 of your Pokémon that has any Grass Energy attached to it.

GCRandom Peck — 20+

Flip 2 coins. This attack does 20 more damage for each heads.

Weakness:R×2

Resistance:W-20

Retreat cost:C

Tournament legality

Current legal status across competitive formats.

expandedLegal
unlimitedLegal

Pricing reference

Latest snapshot from the upstream catalog. Actual marketplace prices fluctuate by condition, edition, and grade — use this as a reference, not a quote.

TCGPlayer (USD)

Updated 2026/06/17
VariantLowMidHighMarketDirect Low
Normal$0.92$1.31$25.00$1.31
Reverse Holofoil$1.50$4.20$41.60$3.03

Cardmarket (EUR)

Updated 2026/06/17
VariantPrice
1-day average€1.00
7-day average€1.05
30-day average€1.10
Low€0.20
Trend price€1.12
Low (excellent+)€0.20
Reverse holo low€0.99
reverseHoloAvg1€1.50
Reverse holo 7-day€1.89
reverseHoloSell€1.25
averageSellPrice€1.05
Reverse holo 30-day€1.72
Reverse holo trend€1.91

Frequently asked

How can I tell if my Cherrim is real?

Cherrim is not on our list of commonly-counterfeited cards, but counterfeits exist across every set. Check the back-light test (real cards have a black inner layer that blocks light; counterfeits glow through), the rosette dot pattern on the back under magnification, font weight and kerning on the card name, and the holofoil pattern if applicable. For high-value copies we recommend submitting to a professional grader (PSA, BGS, CGC) for tamper-evident authentication.

What is Cherrim worth?

As of the latest data, the current market reference price for Cherrim is $1.31; there are no active listings on The Game Traders right now. Actual value depends on condition, grading, edition and printing variant — graded high-condition copies (PSA 9–10) trade at a substantial premium over raw copies.

What set is Cherrim from?

Cherrim is from the Pokémon set "Plasma Storm" in the Black & White series, released in 2013.

What rarity is Cherrim?

Cherrim is a Rare card in the Plasma Storm set.

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