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Chuck Norris Superkicks

Chuck Norris Superkicks

Dec 31, 1983FightingArcadeCommodore VIC-20ColecoVisionAtari 2600Commodore C64/128/MAXCommodore 64

Chuck Norris Superkicks — frequently asked questions

Is Chuck Norris Superkicks on Steam?
No. Chuck Norris Superkicks is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
What platforms is Chuck Norris Superkicks on?
Chuck Norris Superkicks is available on Commodore VIC-20, ColecoVision, Atari 2600, Commodore C64/128/MAX, Commodore 64, VIC-20.
When did Chuck Norris Superkicks release?
Chuck Norris Superkicks was first released on December 31, 1983.

About Chuck Norris Superkicks

Chuck Norris Superkicks, is a 1983 video game produced by Xonox where the player takes control of Chuck Norris. It was later sold as Kung Fu Superkicks when the license for the use of the name Chuck Norris expired. The game was produced for the Commodore 64, Commodore VIC-20, Atari 2600, and Colecovision as part of Xonox's double-ender cartridge line (cartridges with two games and two connectors that were flipped over depending on which one the user wanted to play). The player is a martial arts expert that has to liberate a hostage. The game combines two types of game-play: moving through a map, and fighting against enemies.

Summary via IGDB.

Chuck Norris Superkicks on Wikipedia

Chuck Norris Superkicks is a video game produced by Xonox in 1984. It was later sold as Kung Fu Superkicks and Super Kung Fu when their license to use the name of actor and martial artist Chuck Norris expired. The game was produced for the Commodore 64, VIC-20, Atari 2600, and ColecoVision as part of Xonox's double-ender cartridge line.

Source: Wikipedia (text under CC BY-SA 4.0).

Game details

Platforms
Commodore VIC-20, ColecoVision, Atari 2600, Commodore C64/128/MAX, Commodore 64, VIC-20
Developer
Xonox
Publisher
Xonox
Game modes
Single player, Multiplayer
Themes
Action

Details via IGDB.

Every version compared

Prices, contemporary reception and the studio credited for each release

PlatformYearLooseCompleteSealedPeriod reviewsBuilt by
Atari 26001983$30$449—Graphics ★★½ · Play-Action ★★★½VSS

Also released on: Commodore VIC-20 · ColecoVision · Commodore C64/128/MAX · Commodore 64 · VIC-20. We haven’t priced or authenticated those versions yet.

Collector value & authenticity

Atari 2600 · PriceCharting sold data · Verified 2026-10-06

Loose
$30
Complete
$449
Sealed
—

Release record

TerritoryLabelCatalog #Rarity
North America
Telegames
Silver6082 A145Rare
North America
Xonox
Double Ender6230Rare
North America
Xonox
Standard99003Rare
North America
Xonox
Double Ender06002Very Rare
North America
Xonox
Double Ender6003Rare+
Europe
Xonox
Double Ender——
Europe
Xonox
Double Ender6250Rare+
  • North America: Double-ended cartridge with Artillery Duel
  • North America: Double-ended cartridge with Ghost Manor
  • North America: Double-ended cartridge with Spike's Peak
  • Europe: Double-ended cartridge with Artillery Duel
  • Europe: Double-ended cartridge with Robin Hood

Source: Catalog numbers, label types, rarity, controllers and player counts: AtariAge 2600 software database

Region
NA+EU
Released
1983
Controller
Atari Joystick
Players
1 - 2
Authenticity
Low
Not in Atari 50 — other compilations and plug-and-plays are not tracked hereLow counterfeit risk
Atari 2600 prices, all games & how to spot a fake

A licensed Xonox martial-arts game that lost its star's name, so the same cartridge turns up under three titles.

VSS developed Chuck Norris Superkicks, and Xonox released it on the 2600 in November 1983 as part of its double-ender line: cartridges with two games and two connectors that you flipped over to choose one. When Xonox's license to use Chuck Norris's name ran out, the game was sold again as Kung Fu Superkicks: Pursuit of the Ninja, and in PAL territories as Super Kung-Fu. Telegames also published it.

On a double-ender it shares the cartridge with another Xonox title; Ghost Manor is one of its documented partners.

How it was made

Developed by VSS and released by Xonox in November 1983, with a PAL release in 1984. It was later renamed after the Chuck Norris license expired.

What the press said at the time

Computer Entertainer Vol. 2 No. 10January 1984Graphics ★★½ · Play-Action ★★★½

“We found the game fascinating to play because of its variety of action. Though the overall graphics are quite plain, the renditions of Norris and the Warriors are quite good.”

— Computer Entertainer, January 1984

Computer Entertainer rated graphics first and play action second, from four symbols (excellent) to one (poor) — stars in most years, diamonds in 1986–87 — comparing each game only with other games for the same system.

Cartridge & preservation record

Program size 8 KB, measured from the preserved dump.

Catalogue number as recorded for the physical release.

How the Atari 2600 version differs

On the 2600 it shared a double-ended cartridge with Artillery Duel. Computer Games was unimpressed by the pairing and judged both games mediocre.

Also on other platforms

ColecoVision · Commodore 64 · VIC-20

Atari 2600VSS
  • ColecoVision. AllGame called the ColecoVision version an uneven and sometimes laughable experience.

Before you buy

Check which title is on the label. Chuck Norris Superkicks, Kung Fu Superkicks: Pursuit of the Ninja and the PAL Super Kung-Fu are the same game under different names, and the Chuck Norris-branded copies are the original licensed release. Also check whether it is a double-ender and what the second game is. Boxed copies cost many times the loose price, so on a complete copy the box carries most of the value. Low counterfeit risk.

Chuck Norris Superkicks screenshots

Chuck Norris Superkicks screenshot 1Chuck Norris Superkicks screenshot 2Chuck Norris Superkicks screenshot 3

Watch on YouTube

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