Cyberball

Cyberball

Sep 1, 1988SportStrategyArcadeCommodore C64/128/MAXZX SpectrumSega Mega Drive/GenesisAtari ST/STE

Cyberball — frequently asked questions

What platforms is Cyberball on?
Cyberball was released on Arcade, Commodore C64/128/MAX, ZX Spectrum, Sega Mega Drive/Genesis, Atari ST/STE, DOS, Amiga, Amstrad CPC, Nintendo Entertainment System.
When did Cyberball release?
Cyberball was first released on September 1, 1988.

About Cyberball

Cyberball is an Atari Games arcade game of 7-man American football, using robotic avatars of different speeds, sizes, and skill sets. The game replaced the standard downs system with an explosive ball that progresses from "cool" to "warm", "hot", and "critical" status as it is used. Players can only defuse the ball, resetting it from its current state back to "cool" by crossing the 50 yard line or by change of possession, whether through touchdown, interception or fumble. A robot holding a critical ball while being tackled is destroyed along with the ball. The robots also possess finite durability. As offensive units are tackled, they wear down, finally issuing smoke and then flames after a number of hits. A flaming robot will explode when hit, thereby fumbling the ball. Players can upgrade robots with faster and more durable units using money bonuses they earn during play.

Summary via IGDB.

Game details

Platforms
Arcade, Commodore C64/128/MAX, ZX Spectrum, Sega Mega Drive/Genesis, Atari ST/STE, DOS, Amiga, Amstrad CPC, Nintendo Entertainment System
Developer
Atari Games
Publisher
Jaleco
Game modes
Single player, Multiplayer
Themes
Action, Science fiction

Details via IGDB.

Reception

IGDB rating
39/100
from 6 ratings

Every version compared

Prices, contemporary reception and the studio credited for each release

PlatformYearLooseCompleteSealedPeriod reviewsFake risk
Sega Genesis1990$6$18$1043 reviewsLow

Also released on: Arcade · Commodore C64/128/MAX · ZX Spectrum · Sega Mega Drive/Genesis · Atari ST/STE · DOS · Amiga · Amstrad CPC · Nintendo Entertainment System. We haven’t priced or authenticated those versions yet.

Collector value & authenticity

Sega Genesis · PriceCharting sold data · Verified 2026-10-29

Loose
$6
Complete
$18
Sealed
$104
few sales

Other releases and variants

ReleaseLooseCompleteSealed
European (PAL) release$8$22$34
Japanese release (CyberBall)$7$19—

How often it sells

  • Loose: about once a month
  • Complete: about once a week
  • Sealed: about once a year

Prices marked “few sales” rest on about one recorded sale a year, so treat them as a rough guide: the next copy could sell well above or below. Expect to wait for one to come up.

Sales frequency from PriceCharting's completed-sale records, as of 2026-10-29.

Price over time

  • Loose
  • Complete

A loose copy sold for about $0.73 in Oct 2007, $8.49 five years ago, and $6.07 as of Oct 2026.

$0$5.00$10.00$15.00$2020082012201620202024$6.07$18.34
Show as table
MonthLooseComplete
Jan 2008$0.75—
Jan 2009$2.00—
Jan 2010$1.88—
Jan 2011$0.75—
Jan 2012$0.88—
Jan 2013$1.30—
Jan 2014$2.95$5.97
Jan 2015$3.88$7.89
Jan 2016$2.49$8.86
Jan 2017$4.02$7.65
Jan 2018$4.96$9.49
Jan 2019$4.95$9.72
Jan 2020$5.28$11.99
Jan 2021$6.33$11.47
Jan 2022$9.72$18.66
Jan 2023$8.06$16.40
Jan 2024$4.47$14.04
Jan 2025$6.85$13.57
Jan 2026$7.50$17.60
Oct 2026$6.07$18.34

Monthly price estimates from PriceCharting's completed-sale records, sampled quarterly, through Oct 2026.

Region
NA+EU+JP
Released
1990
Authenticity
Low
Modern re-releases, such as Sega Ages, the Genesis Mini and Nintendo Switch Online, are not tracked hereLow counterfeit risk
Sega Genesis prices, all games & how to spot a fake

A fast, odd robot-football conversion of the Atari Games arcade game, cheap among US carts and available in several regions.

This is the Genesis / Mega Drive version of Atari Games' arcade game Cyberball, a seven-man football variation played by robots in the year 2022. Sega made the Genesis cartridge. It came out in Japan on 28 July 1990, in North America in August 1990 and in Europe in 1990.

Mean Machines Sega called it a decent conversion with neat graphics, though overshadowed by John Madden's Football. Megatech also praised it as a decent conversion with good graphics.

What the press said at the time

Mean Machines Sega Issue 3December 199280%
MegaTech Issue 17May 199369%
MegaTech Issue 18June 1993MT RATING: 69%

“A decent conversion of the multi-player American football coin-op which features robots instead of humans, Cyberball sports neat graphics but has been overshadowed by John Madden's Football. It's I not bad, but check out Wladden's first. I”

— Mean Machines Sega, December 1992

“A Decent graphics and excellent speech effects. Quite good fun too. If you want American football the John Madden games have got more plays and more realistic action.”

— MegaTech, May 1993

“Decent graphics and excellent speech effects. Quite good fun too. … If you want American football the John Madden games have got more plays and more realistic action.”

— MegaTech, June 1993

“Why bother with Montana at the same price, and Madden for a few pounds more to go for? A perfect proof of the argument that arcade games and home-console games should be designed with two COMPLETELY different”

— Mega, July 1993

Before you buy

Among US carts it sits below the middle. The European cart usually costs more than the US one, and the Japanese loose cart usually costs a bit more, while a complete Japanese copy costs about the same. Japanese carts are a different shape from Western ones. Sega Retro lists the game as supporting the Mega Modem.

Cyberball screenshots

Cyberball screenshot 1Cyberball screenshot 2Cyberball screenshot 3Cyberball screenshot 4

Watch on YouTube

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