
Jumpman Junior
Jumpman Junior — frequently asked questions
- What platforms is Jumpman Junior on?
- Jumpman Junior was released on ColecoVision, Atari 8-bit, Commodore C64/128/MAX.
- When did Jumpman Junior release?
- Jumpman Junior was first released on December 31, 1983.
About Jumpman Junior
Jumpman Junior is the sequel to Jumpman and features similar gameplay with all new levels. As Jumpman, your goal is to disarm all of the bombs on the level before time runs out. Each level consists of a variety of platforms, ladders, and ropes you will need to jump and climb to reach the bombs. To make the game more challenging, a bullet will fire on the screen from time to time which will cause Jumpman to lose a life if hit. Each level has a different theme to it, and a few also have additional dangers as well. You will encounter deadly fires, the bouncing hellstones, moving ladders, disappearing platforms, and more.
Summary via IGDB.
Jumpman Junior on Wikipedia
Jumpman Junior is a platform game written by Randy Glover and published by Epyx in 1983 for the Atari 8-bit computers and Commodore 64. In 1984, a port was released for ColecoVision in Australia, France, Germany, Italy and the UK. It is a follow-up to Jumpman (1983). While Jumpman has 30 levels, Jumpman Junior has 12–all of which are different from the previous game. The game was reduced in scope so it could be released in cartridge form.
Source: Wikipedia (text under CC BY-SA 4.0).
Game details
- Platforms
- ColecoVision, Atari 8-bit, Commodore C64/128/MAX
- Developer
- Epyx
- Publisher
- Epyx
- Game modes
- Single player
- Themes
- Action
Details via IGDB.
Reception
Every version compared
Prices, contemporary reception and the studio credited for each release
| Platform | Year | Loose | Complete | Sealed | Period reviews | Fake risk |
|---|---|---|---|---|---|---|
| ColecoVision | 1984 | $17 | $54 | — | Graphics ★★★½ · Play-Action ★★★★ | Low (look-alike) |
Release timeline
- Atari 8-bit1983
- Commodore C64/128/MAX1983
- ColecoVision1984
First release on each platform, from IGDB’s records of this game’s ports and editions. Remakes are separate games with their own pages, so they are not listed here.
We haven’t priced or authenticated the versions without a section on this page yet.
Collector value & authenticity
ColecoVision · PriceCharting sold data · Verified 2026-10-19
How often it sells
- Loose: about once a month
- Complete: about 5 times a year
- Sealed: about 2 times a year
Sales frequency from PriceCharting's completed-sale records, as of 2026-10-19.
Price over time
- Loose
- Complete
A loose copy sold for about $14.00 in Jul 2009, $24 five years ago, and $17.27 as of Oct 2026.
Show as table
| Month | Loose | Complete |
|---|---|---|
| Jan 2010 | $14.00 | — |
| Jan 2011 | $14.25 | — |
| Jan 2012 | $9.99 | — |
| Jan 2013 | $27 | — |
| Jan 2014 | $4.25 | $25 |
| Jan 2015 | $28 | $32 |
| Jan 2016 | $19.95 | $14.50 |
| Jan 2017 | $17.60 | $14.50 |
| Jan 2018 | $10.35 | $23 |
| Jan 2019 | $13.86 | $30 |
| Jan 2020 | $19.17 | $29 |
| Jan 2021 | $16.87 | $33 |
| Jan 2022 | $26 | $45 |
| Jan 2023 | $23 | $36 |
| Jan 2024 | $27 | $48 |
| Jan 2025 | $17.49 | $40 |
| Jan 2026 | $12.00 | $40 |
| Oct 2026 | $17.27 | $54 |
Monthly price estimates from PriceCharting's completed-sale records, sampled quarterly, through Oct 2026.
Release record
| Territory | MSRP |
|---|---|
| North America Epyx | $40.00 (approx.) |
- North America: Price new: Computer Entertainer's review (April 1984).
- Region
- NA
- Released
- 1984
- Controller
- Hand controller (Port 1 only, shared by all players)
- Players
- 1 to 4
- Authenticity
- Low
Epyx's computer platformer, cut down to fit a ColecoVision cartridge.
Epyx released the ColecoVision Jumpman Junior in 1984, adapted from a game that first appeared on the Atari 8-bit and Commodore 64 in 1983. Wikipedia describes the cartridge version as reduced in scope, and says the ColecoVision release also went out in Australia, France, Germany, Italy and the UK.
Computer Entertainer's schedule listed it among the March ColecoVision releases, but the surviving text does not describe how it plays.
What the press said at the time
| Computer Entertainer Vol. 3 No. 1 | April 1984 | Graphics ★★★½ · Play-Action ★★★★ |
“JUMPMAN JUNIOR ranks right alongside Miner 2049er as superb example of the best in climbing games.”
Computer Entertainer rated graphics first and play action second, from four symbols (excellent) to one (poor) — diamonds through early 1987, stars after — comparing each game only with other games for the same system.
Also on other platforms
Atari 8-bit
| Atari 8-bit | Randy Glover |
Worth knowing
- From the ColecoVision manual. The game has 12 levels, played in order; if you finish all of them it keeps going with random levels.
- From the ColecoVision manual. Each player chooses a speed from 1 (fastest) to 8 (slowest) at the start, and it cannot be changed during the game.
- From the ColecoVision manual. Players earn an extra Jumpman for every 7,500 points.
Before you buy
It needs a standard ColecoVision controller; no overlay is documented. European copies exist alongside North American ones, so check the box and label match the copy you want. Complete copies sell for a clear premium over loose cartridges.
Jumpman Junior screenshots
Watch on YouTube
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