
Lost Luggage
Lost Luggage — frequently asked questions
- Is Lost Luggage on Steam?
- No. Lost Luggage is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
- What platforms is Lost Luggage on?
- Lost Luggage is available on Atari 2600.
- When did Lost Luggage release?
- Lost Luggage was first released on December 31, 1982.
About Lost Luggage
This Kaboom!-clone takes place in an airport. Instead of catching bombs before they hit the ground you have to catch suitacses which are thrown from a luggage carrousel gone haywire. The games becomes progressively harder as more and more suitcases are hurled towards the ground. In addition to that you can chose between two difficulty levels which let you control one or two baggage handlers. You should also watch out for suitcases containing bombs - failing to catch those results in instant death.
Summary via IGDB.
Game details
- Platforms
- Atari 2600
- Developer
- Apollo Software
- Publisher
- Apollo Software
- Game modes
- Single player, Multiplayer
- Themes
- Action, Comedy
Details via IGDB.
Collector value & authenticity
Atari 2600 · PriceCharting sold data · Verified 2026-10-06
Release record
| Territory | Label | Catalog # | Rarity |
|---|---|---|---|
| North America Apollo | Standard | AP2004 | Scarce+ |
| North America Apollo | Blue | AP2004 | Scarce+ |
Source: Catalog numbers, label types, rarity, controllers and player counts: AtariAge 2600 software database
- Region
- NA+EU
- Released
- 1982
- Controller
- Atari Joystick
- Players
- 1 - 2
- Authenticity
- Low
Apollo's airport catch-'em-up, widely seen as a lesser Kaboom!, and priced like it.
Lost Luggage is a 2600-only game from Games by Apollo, released in 1982. You control skycaps at an airport, catching suitcases flung from an out-of-control luggage carousel. In two-player mode the second player steers where the luggage falls.
Programmer Ed Salvo got the idea while waiting for his bags at Dallas/Fort Worth International Airport, and the game took around four weeks to make. Reviewers called it an inferior clone of Activision's Kaboom!, and the scores reflect that.
How it was made
Credited to Ernie Runyon and Ed Salvo, with Salvo as programmer. Inspired by a wait at a Dallas/Fort Worth baggage carousel, it took about four weeks to produce.
What the press said at the time
| AllGame | 2/5 | |
| Atari HQ | 4/10 | |
| Computer Entertainer Vol. 1 No. 4 | July 1982 | Graphics ★★ · Play-Action ★★ |
“The most obvious thing which can be said about Lost Luggage is that it is more than a little similar to Kaboom! … it does not have the spark of greatness”
“Play action is quite similar to Activision’s Kaboom, although joysticks are used rather than paddles. Unfortunately, Lost Luggage lacks much of Kaboom’s charm achieved through excellent graphics and sound effects.”
“You can't play a good sense of humor. Clearly, there's an amusing social critic working for this Texas-based software publisher.”
“While this close relative of Activision's "Kaboom" is moderately entertaining, its play routine is not complex enough to captivate players.”
Computer Entertainer rated graphics first and play action second, from four symbols (excellent) to one (poor) — stars in most years, diamonds in 1986–87 — comparing each game only with other games for the same system.
Cartridge & preservation record
Program size 4 KB, measured from the preserved dump.
Catalogue number as recorded for the physical release.
Worth knowing
- A player's tip. Electronic Fun's January 1983 tips advised: "Practice a bit without the terrorist suitcase or you'll spend most of your time resetting the game and watching underwear fall."
Before you buy
Low risk, with no documented reproductions. Loose carts are inexpensive. Boxed copies cost noticeably more, so check the box and manual if you want a complete copy. Do not confuse this common cart with Apollo's Lochjaw, which is the publisher's real label-fraud target.
Lost Luggage screenshots
Watch on YouTube
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