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Seaquest

Seaquest

Dec 31, 1983ShooterArcadeAtari 2600

Seaquest — frequently asked questions

Is Seaquest on Steam?
No. Seaquest is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
What platforms is Seaquest on?
Seaquest is available on Atari 2600.
When did Seaquest release?
Seaquest was first released on December 31, 1983.

About Seaquest

Your divers have collected treasure from the ocean floor. On their way back up to surface they are attacked by hostile fish, sharks and enemy submarines. It is, therefore, your task to collect your divers with your own submarine. While doing that you are not totally defenceless since your sub is able to fire bullets. But you have to watch out for your oxygen level which is shown at the bottom of the screen - once it is depleted, you die. So, every now and then you have to surface to replenish your oxygen supply. But you will lose one of the rescued divers if you surface with less than six frogmen onboard. After having rescued six divers, you move on to the next stage. As the game progresses, the then enemies become faster and more numerous.

Summary via IGDB.

Seaquest on Wikipedia

Seaquest is an Atari 2600 video game designed by Steve Cartwright and published by Activision in 1983. The game is an underwater shooter in which the player controls a submarine on a mission to rescue divers.

Source: Wikipedia (text under CC BY-SA 4.0).

Game details

Platforms
Atari 2600
Developer
Activision
Publisher
Activision
Game modes
Single player, Multiplayer
Themes
Action

Details via IGDB.

Reception

IGDB rating
74/100
from 10 ratings

Collector value & authenticity

Atari 2600 · PriceCharting sold data · Verified 2026-10-06

Loose
$10
Complete
$27
Sealed
$61

Release record

TerritoryLabelCatalog #Rarity
North America
Activision
StandardAX-022Common+
North America
Unknown
Taiwan Cooper——
Europe
Activision
WhiteEAX-022-04I—
Australia
HES
———

Also released in South America by Galaxi, Microsoft, CCE, Cosmovision, Dynacom, Polygram, Robby, Star Game, Tron.

Source: Catalog numbers, label types, rarity, controllers and player counts: AtariAge 2600 software database

Region
NA+EU
Released
1983
Controller
Atari Joystick
Players
1 - 2
Authenticity
Low
Not in Atari 50 — other compilations and plug-and-plays are not tracked hereLow counterfeit risk
Atari 2600 prices, all games & how to spot a fake

Steve Cartwright's diver-rescue submarine shooter, a solid Activision cart at a low price.

Seaquest is a 2600-only underwater shooter designed by Steve Cartwright and published by Activision in 1983. You pilot a submarine on a mission to rescue divers.

It drew good scores in the period press and remains an easy, cheap Activision pickup.

How it was made

Designed by Steve Cartwright and released by Activision in February 1983, with a PAL release in the second quarter of that year.

What the press said at the time

Electronic Fun with Computers & Games3/4
Micro & Video4/5
Video Games PlayerB
Computer Entertainer Vol. 1 No. 11February 1983Graphics ★★★½ · Play-Action ★★★½
Electronic Fun with Computers & Games Vol. 1 No. 9July 19833 joysticks
Video Games Player Vol. 2 No. 1August-September 1983B

“The designer has managed to impart a genuine sense of being underwater in this game … Seaquest is a truely enjoyable game. Recommended.”

— Computer Entertainer, February 1983

“The graphics are vintage Activision, which means they're good, but once you get the hang of it, Seaquest is a little like shooting fish in a barrel. Still, it sure can be fun to rack up those points.”

— Electronic Fun with Computers & Games, July 1983

“There’s nothing ter- ribly original about the game though, and in many ways it’s similar to Ber- muda Triangle by Data Age.”

— Video Games Player, August-September 1983

“While the graphics are not extraordinary, they are amusing (pink sharks with gaping jaws) and accom- panied by understated tor- pedo retorts and ex- plosions.”

— JoyStik, September 1983

Computer Entertainer rated graphics first and play action second, from four symbols (excellent) to one (poor) — stars in most years, diamonds in 1986–87 — comparing each game only with other games for the same system. Electronic Fun rated games out of four joysticks. Video Games Player graded games like a report card, A+ down to C-.

Cartridge & preservation record

Program size 4 KB, measured from the preserved dump.

Catalogue number as recorded for the physical release.

Before you buy

Low risk; Activision carts of this period are not reproduction targets. Loose copies are inexpensive. Boxed copies cost a few times as much and sealed copies more again, so check box condition before paying for a complete copy.

Seaquest screenshots

Seaquest screenshot 1

Watch on YouTube

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