
Tecmo Super Bowl III: Final Edition
Tecmo Super Bowl III: Final Edition — frequently asked questions
- What platforms is Tecmo Super Bowl III: Final Edition on?
- Tecmo Super Bowl III: Final Edition was released on Super Nintendo Entertainment System, Sega Mega Drive/Genesis.
- When did Tecmo Super Bowl III: Final Edition release?
- Tecmo Super Bowl III: Final Edition was first released on August 4, 1995.
About Tecmo Super Bowl III: Final Edition
A late entry in what was once the premiere football simulation, TSB III has updated rosters and teams for the 1994-1995 season and is licensed by both the NFL and the Players group. This game features real NFLP players and photos, the real NFL schedule, and weekly standings. You can change defensive and offensive formations, create your own Pro Bowl, fake punts and field goals, go for the two point conversion, and call audibles. Updates to the game itself include new cinema screens, superstar mode, free agency system, improved graphics, larger field simulation, passing modes, and improved speech and music.
Summary via IGDB.
Game details
- Platforms
- Super Nintendo Entertainment System, Sega Mega Drive/Genesis
- Developer
- Tecmo
- Publisher
- Tecmo
- Game modes
- Single player, Multiplayer
Details via IGDB.
Reception
Every version compared
Prices, contemporary reception and the studio credited for each release
| Platform | Year | Loose | Complete | Sealed | Fake risk |
|---|---|---|---|---|---|
| Sega Genesis | 1995 | $18 | $30 | $55 | Low |
Also released on: Super Nintendo Entertainment System · Sega Mega Drive/Genesis. We haven’t priced or authenticated those versions yet.
Collector value & authenticity
Sega Genesis · PriceCharting sold data · Verified 2026-10-29
What it needs to play
- Some modesSave battery (inside the cartridge) — saves to memory kept alive by a battery inside the cartridge; if that battery has died, saves are lost (MAME cartridge records).
How often it sells
- Loose: about once a week
- Complete: about once a week
- Sealed: about once a month
Sales frequency from PriceCharting's completed-sale records, as of 2026-10-29.
Price over time
- Loose
- Complete
A loose copy sold for about $3.67 in Oct 2007, $13.48 five years ago, and $18.02 as of Oct 2026.
Show as table
| Month | Loose | Complete |
|---|---|---|
| Jan 2008 | $3.87 | — |
| Jan 2009 | $4.90 | — |
| Jan 2010 | $4.29 | — |
| Jan 2011 | $7.65 | — |
| Jan 2012 | $5.89 | — |
| Jan 2013 | $2.78 | — |
| Jan 2014 | $9.58 | $11.88 |
| Jan 2015 | $8.95 | $10.49 |
| Jan 2016 | $9.95 | $24 |
| Jan 2017 | $11.99 | $19.00 |
| Jan 2018 | $10.29 | $19.95 |
| Jan 2019 | $7.99 | $15.25 |
| Jan 2020 | $9.77 | $15.61 |
| Jan 2021 | $13.50 | $21 |
| Jan 2022 | $17.74 | $25 |
| Jan 2023 | $17.10 | $34 |
| Jan 2024 | $12.50 | $25 |
| Jan 2025 | $12.24 | $23 |
| Jan 2026 | $12.99 | $34 |
| Oct 2026 | $18.02 | $30 |
Monthly price estimates from PriceCharting's completed-sale records, sampled quarterly, through Oct 2026.
Release record
| Territory | Date | Product number | Barcode |
|---|---|---|---|
| North America | October 1995 | T-36066 | 018946030081 |
- Region
- NA
- Released
- 1995
- Authenticity
- Low
A good-looking final Tecmo football game for the Genesis, though its controls hold it back.
Tecmo Super Bowl III: Final Edition is the Genesis version of Tecmo's 1995 football game, with the full NFL and NFLPA licenses, released in North America in October 1995. According to a Tecmo spokesperson, the subtitle means it was the last football game Tecmo would make for 16-bit systems. It plays closer to real football than the earlier Tecmo Super Bowl games, and Tecmo's advertising touted 1995 rosters and schedules with new plays, player moves, field patterns and sound effects.
GamePro's reviewer thought the Genesis game had passable graphics and sound effects but faltered in the controls.
What the press said at the time
“Tecmo’s Final Edition dashes toward the playoffs, but it stumbles for hardcore fans craving a realistic NFL sim.”
How the Sega Genesis version differs
GamePro's Wiley Weasel found the Genesis version's graphics and sound passable but its controls faulty, including no switch to the player closest to the ball and the team going to A.I. control during a pass.
Also on other platforms
Super NES
- Super NES. GamePro's Slo Mo praised the Super NES version's two-player mode, graphics, Superstar Editor and real pro teams, though he criticized the limited field view.
- Super NES. A Next Generation reviewer panned the Super NES version, citing outdated graphics and a small, ill-conceived playbook, and gave it one star out of five.
Before you buy
Among US carts it sits above the middle. The cartridge saves to a battery inside it, so check that a save holds; a replaced battery is a normal repair, not a sign of a fake.
Watch on YouTube
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