
Dishonored
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Recent coverage

2026 is a low-key revolutionary year for player movement in games
lot of the 3D games I consider touchstones of thoughtful player movement are a decade or more old: Mirror's Edge, of course, Titanfall 2, Dishonored 2, Doom Eternal or ARMA 3. That's by no means a comprehensive list, but these are the games that come to mind when I think about in-game movement that...
Steam News
Fallen London is where the writers of Baldur's Gate 3, Dishonored and Stellaris come to let their hair down
These interactive short stories are too bold and surprising to stay secret.
PC Gamer
8 Games With Magic Systems So Detailed Brandon Sanderson Would Be Proud
From Dishonored's Chaos meter to Noita's true-to-physics wands, these 8 games follow Sanderson's First Law of magic
Polygon
New Steam Game Looks Like a Disco Elysium Successor With Just a Hint of Dishonored
Despite providing such a distinct visual style, the steampunk genre has not been tapped by the video game industry as much as one would expect. Sure, there are standout games like BioShock Infinite, and the upcoming release of Clockwork Revolution looks very promising, the genre still has a lot of...
Steam News
Industry vets behind Dishonored, Ultima Online, Her Story and more agree the games industry crisis goes beyond games: 'Ultimately, to fix what’s broken in the videogame industry, we might have to fix reality'
A new Edge report features multiple industry veterans sharing their thoughts on the state of the game industry, and what can be done about it.
PC Gamer
Dishonored's Harvey Smith named his new studio Black Pony Immersive so people would stop asking him to work on other genres: 'Specialising on what you love is not a bad path'
Please don't ask him to work on a third-person shooter.
PC Gamer
Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'
Should immersive sims rein in their budgets? Thief designer Randy Smith Evergreen thinks so. We chatted to him last month, where he said a lot of immersive sims are in "an arms race to be bigger and better", but that the size of the audience and the competition from other big-budget games makes...
Steam News
Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'
And now he's going to have to duke it out with Thief designer Randy Smith Evergreen.
PC Gamer