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Xbox Studio On Brink of Closure Gets More Time To Find a Home and Finish Marvel's Blade
Dishonored developer Arkane Lyon is getting an additional month to find a buyer that could prevent the studio's closure.

As beloved Dishonored studio faces closure, Xbox agrees union request to extend negotiations deadline in hope of saving 217 jobs
Xbox has extended Arkane Lyon's consultation period by around a month, as the search for a new owner continues. If one isn't found, the studio will likely be shut down. Read more

Arkane now has until mid-December to find a buyer as Microsoft extends its deadline
Microsoft has extended the deadline for Arkane Studios to find a buyer before it’s closed down. A report published last week in French outlet Le Monde claimed that the Dishonored and Deathloop studio is looking at “multiple forms of takeover,” though the fate of the studio is still unclear. Over...
Arkane now has until mid-December to find a buyer as Microsoft extends its deadline
The Dishonored and Deathloop studio is working on Blade but faces closure

Microsoft Gives Dishonored Dev More Time to Find a Buyer, Needs a Partner to Finish Blade
Now has until 13th December 2026. The deadline relating to Arkane Lyon's search for a new owner has been extended by one month, Microsoft confirmed. The developer and Microsoft previously set a cut-off point of 13th November 2026, but that has now been extended to 13th December, as per comments...

New Blood CEO confirms it: the worst way to sell immersive sims like Gloomwood and Fallen Aces is to call them immersive sims
Fans of Deus Ex, Dishonored and Gloomwood like to roll the words 'immersive sim' around their mouths as often as possible, savouring the fond associations with first-person drawer-rifling and guilt-ridden murder... Read more.

Dishonored and Deathloop studio has 22 days to save itself from corporate extinction
Arkane Lyon, the original and last remaining branch of Arkane Studios, risks closing down amid Xbox’s new restructuring plans, which have already led to the closure of various studios and the loss of hundreds of jobs, but there might still be hope, courtesy of French law. A report that comes from...

Dishonored and Deathloop studio has 22 days to save itself from corporate extinction
Can Arkane be saved? The post Dishonored and Deathloop studio has 22 days to save itself from corporate extinction appeared first on Destructoid.

Marvel’s Blade Is Reportedly Almost Done, but Microsoft Is Seeking Another Partner as Arkane Lyon Faces November 13 Closure Deadline
Arkane Lyon, the acclaimed French studio behind Dishonored, Deathloop, and the in-development Marvel's Blade, has only a few weeks to avoid closure. According to Le Monde, the owner, Microsoft, informed employees on July 16 that it intended to close the Lyon-based developer, leaving 217 jobs at...

As devastating Xbox "reset" continues, Dishonored studio Arkane Lyon reportedly only has until November to find a new buyer before it's closed
After getting caught up in Xbox CEO Asha Sharma's devastating layoffs and cuts earlier this year, Arkane Lyon - the beloved immersive sim studio behind the likes of Dishonored and Deathloop - reportedly only has until November to find a buyer. If the search fails, it will be shut down. Read more

Beloved Game Studio’s Fate Looks Grim after Xbox Abandons It
Arkane Studios, makers of Dishonored and Deathloop, is at risk of closure as part of Microsoft's wave of 3,000+ layoffs.

Dishonored Dev Arkane Has Until November 13 To Find Buyer
Arkane may have been spared the overseer's saber earlier this year, but the deadline to find a buyer is mere weeks away.

Arkane survival negotiations reportedly seeing "several forms of takeover" considered ahead of November deadline, as Marvel's Blade production nears end
Negotiations over the future of Dishonored and Deathloop developers Arkane Lyon are reportedly seeing "several forms of takeover" considered as a November deadline looms for the divorce Xbox set in motion back in July. French law makes the process of shuttering or chucking away studios a lot harder...

'We're Victims of Xbox's Change in Strategy': Dishonored Dev Has Weeks to Save Itself
Blames Microsoft for "incoherent" decision making. While the future of former Xbox first-party devs like Double Fine and Undead Labs has already been determined, it’s been a while since we heard word from Arkane Lyon, the studio behind the acclaimed Dishonored games. Now an article by Le Monde...

2026 is a low-key revolutionary year for player movement in games
lot of the 3D games I consider touchstones of thoughtful player movement are a decade or more old: Mirror's Edge, of course, Titanfall 2, Dishonored 2, Doom Eternal or ARMA 3. That's by no means a comprehensive list, but these are the games that come to mind when I think about in-game movement that...

Fallen London is where the writers of Baldur's Gate 3, Dishonored and Stellaris come to let their hair down
These interactive short stories are too bold and surprising to stay secret.

8 Games With Magic Systems So Detailed Brandon Sanderson Would Be Proud
From Dishonored's Chaos meter to Noita's true-to-physics wands, these 8 games follow Sanderson's First Law of magic

New Steam Game Looks Like a Disco Elysium Successor With Just a Hint of Dishonored
Despite providing such a distinct visual style, the steampunk genre has not been tapped by the video game industry as much as one would expect. Sure, there are standout games like BioShock Infinite, and the upcoming release of Clockwork Revolution looks very promising, the genre still has a lot of...

Industry vets behind Dishonored, Ultima Online, Her Story and more agree the games industry crisis goes beyond games: 'Ultimately, to fix what’s broken in the videogame industry, we might have to fix reality'
A new Edge report features multiple industry veterans sharing their thoughts on the state of the game industry, and what can be done about it.

Dishonored's Harvey Smith named his new studio Black Pony Immersive so people would stop asking him to work on other genres: 'Specialising on what you love is not a bad path'
Please don't ask him to work on a third-person shooter.

Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'
Should immersive sims rein in their budgets? Thief designer Randy Smith Evergreen thinks so. We chatted to him last month, where he said a lot of immersive sims are in "an arms race to be bigger and better", but that the size of the audience and the competition from other big-budget games makes...

Dishonored director Harvey Smith thinks there's still room for big-budget immersive sims: 'When it really comes together and it has the budget behind it and the team, you end up with Deus Ex or Dishonored'
And now he's going to have to duke it out with Thief designer Randy Smith Evergreen.

You can play cyberpunk RPG No Law like Dishonored in Night City, or strap grenades to a Roomba and start blasting
Port Desire, the cyber-noir setting of upcoming RPG No Law, offers endless possibilities. During the day, pops of green foliage, bustling crowds and urban wildlife scuttling away makes the city feel truly alive. At night, the crowds thin, leaving shady characters lingering in their place. Neon...

You can play cyberpunk RPG No Law like Dishonored in Night City, or strap grenades to a Roomba and start blasting
Our hands-off preview reveals an immersive first-person RPG that's all about doing things your way
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