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The No Man's Sky players building utopia at the end of the universe
In the distant reaches of a doomed universe, perpetually 16 minutes from total destruction, something wonderful is happening. Across three galaxies and thousands star systems, a thriving community has formed. This is No Man's Sky's Galactic Hub Project - part scientific endeavour, part social...

Palworld and No Man's Sky are intensifying their months-long flirtation, and if those two don't just kiss already, I'm going to lose my mind
Last week, Pocketpair head of publishing and communications John "Bucky" Buckley addressed a bubbling conversation about the developer's Palworld collaboration strategy, informing players that they "simply do not realize the sheer number of collabs we’ve rejected or scrapped" over a perceived...

Palworld and No Man's Sky are intensifying their months-long flirtation, and if those two don't just kiss already, I'm going to lose my mind
Get it over with!

Palworld and No Man's Sky Devs Hint at New Collaboration
Palworld and No Man's Sky appear to be teasing a possible collaboration between the two games on social media. Fans of both Palworld and No Man's Sky are getting excited over the possibilities that could arise from such a collaboration.

Palworld and No Man's Sky Devs Hint at New Collaboration
Palworld and No Man's Sky fans could have something very exciting to look forward to, as developers hint at the two games having a collab.

"If people weren't playing No Man's Sky, I don't think we would want to do updates," says Sean Murray, but he'd probably try to sneak in more content years later anyway
At a time when making and supporting a live service game is rightly seen as an arduous, dangerous challenge, Hello Games boss Sean Murray feels "lucky that we've been allowed to" make No Man's Sky content for 10 years. Speaking with GamesRadar+ and reflecting on 10 years of No Man's Sky, Murray...

"If people weren't playing No Man's Sky, I don't think we would want to do updates," says Sean Murray, but he'd probably try to sneak in more content years later anyway
"We are in a mindset right now, in the industry, of games just being very consumable"

Palworld and No Man's Sky leads pour more fuel on the potential collab fire and fans are convinced it's finally happening: "My 2 favorite games together? Yes please"
No Pal's Sky

Embark On An Epic Voyage With The Latest Switch Online Game Trial (Europe)
No Man's Sky is currently celebrating its 10th anniversary. No Man's Sky may not have launched in the best state, but over the last decade, Sean Murray and his team at Hello Games have continued to update the title with new content and features to improve the overall experience. During this time,...

Switch 2's New Space RPG Has the Kind of Combat I Wish No Man’s Sky Had
This 2023 sci-fi RPG recently shadow dropped on the Switch 2, and its fast-paced combat knocks No Man's Sky's out of the water.

Sean Murray says No Man's Sky's record player count wasn't the true peak for him – it was seeing the team "solving problems" and "just meshing together"
After a decade of solid updates and player numbers that would make most games blush, No Man's Sky lead Sean Murray says the best part of the journey has actually been watching the team work together. We caught up with Hello Games' Sean Murray to talk about 10 years of No Man's Sky, a journey that's...

Sean Murray says No Man's Sky's record player count wasn't the true peak for him – it was seeing the team "solving problems" and "just meshing together"
"That's when I'm going home and I'm just buzzing about it"

Sean Murray says a "weight had lifted" when No Man's Sky players were finally talking more about its new content than its controversial launch
No Man's Sky had one of the most controversial game launches and high-profile comebacks of the decade - you likely don't need me to remind you - but lead developer Sean Murray says the weight of its botched launch didn't lift until about three years later. "We used to have a little running joke in...

Sean Murray says a "weight had lifted" when No Man's Sky players were finally talking more about its new content than its controversial launch
"Every reply was laced with some slightly mean things" for years

10 years after its messy launch, No Man’s Sky boss Sean Murray wishes he could warn his younger self "don’t do all the press"
Somehow, it's been ten years since No Man's Sky launched. 2016 was certainly a simpler time, and looking back on the space exploration sim, Hello Games managing director Sean Murray has some sage words for his younger self. "I would tell that guy, don't do all the press and stuff like that that...
Hello Games boss says Light No Fire is ‘crazy’ and ‘ambitious’, but he’s too happy working on it to show it off yet
Sean Murray's messaging is the opposite of how he handled No Man's Sky

Sean Murray Breaks Light No Fire’s 2-Year Silence, Admitting the Radio Blackout Wasn’t the Original Plan and Confirming the Ambition
It's been nearly three years since Hello Games announced Light No Fire at The Game Awards 2023, and we famously didn't get any further trailers or real info. It's been so bad for fans that they have been happy just to read a brief mention of the project in Sean Murray's No Man's Sky...

"There is probably some end" to No Man's Sky, says Hello Games boss, but he'll probably come back 10 years later for a surprise update anyway
A big part of our chat with Hello Games co-founder Sean Murray for No Man's Sky's 10th anniversary is focused on the next 10 years. Although the studio's next game, the highly ambitious Light No Fire, is in active development, Murray makes it clear in our interview that No Man's Sky isn't going...

"There is probably some end" to No Man's Sky, says Hello Games boss, but he'll probably come back 10 years later for a surprise update anyway
"If you had asked me five years ago, I would have thought we would have passed it by now"

10 years of No Man's Sky: How Hello Games and Sean Murray keep getting away with it
No Man's Sky is director Sean Murray's "garden." It's the kind of intricate, blossoming arbor you can only get from years of planting and pruning, little but consistent efforts suddenly appearing massive when you step back and take it all in. Getting it shipped and steady was extremely difficult...

10 years of No Man's Sky: How Hello Games and Sean Murray keep getting away with it
Interview | In a time of "consumable" games, Hello Games sees "real beauty in keeping those things alive"

No Man’s Sky Could Have Made So Much Money From DLC And Microtransactions, Sean Murray Says
The head of No Man's Sky developer Hello Games, Sean Murray, has said it would be a bad idea for his mental health to think about how much money the studio could have made by charging for the game's various expansions or by selling microtransactions. "I'm sure somebody could take me aside, take me...

No Man's Sky Players Have Explored Less Than 1% of Its Planets, But Starfield Is Too Big
No Man's Sky is 10 years old now, and the game has continued to tackle space exploration in a way that Starfield has struggled to.

10 years later, Sean Murray still plays the launch version of No Man's Sky, and he still likes it: "It does feel quite barebones in places, but I kind of enjoy that"
Hello Games boss Sean Murray has a soft spot for the day-one version of No Man's Sky, for all its faults and all the hard work associated with it. As the dramatically expanded space survival game turns 10 years old, he still occasionally plays that launch version himself. I spoke to Murray about...
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