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With "11 kills, 12 kills at a time," battle royale hybrid Project Zeta is not your daddy's MOBA (or your brother's hero shooter)
Project Zeta has a lot stacked against it. The MOBA genre is not exactly one that's wanting for competition, with many well-established competitors already throwing hands in the arena that Korean developer Nirvanana seeks to enter. Your average League of Legends or DOTA player isn't usually one to...

With "11 kills, 12 kills at a time," battle royale hybrid Project Zeta is not your daddy's MOBA (or your brother's hero shooter)
Project Zeta puts a novel spin on familiar bones to create "the future" of MOBA, says executive producer

Project Zeta turns the MOBA genre on its head to be a more accessible and less toxic experience
Project ZETA is a 20-minute, four-team tactical arena by NIRVANANA offering a fast-paced, controller-friendly MOBA experience.

The Developers of Upcoming 'Espresso MOBA' Project Zeta Want It to Feel Like a Formula 1 Race
Project Zeta is a mashup of multiple live-service genres, but for developer Nirvanana, it’s best described as an “espresso MOBA.” This four-teams-of-three ‘Tactical Hero Arena’ third-person action game is, essentially, a race involving as many teamfights as possible. The game actively encourages...

The Developers of Upcoming 'Espresso MOBA' Project Zeta Want It to Feel Like a Formula 1 Race
Project Zeta is a mashup of multiple live-service genres, but for developer Nirvanana, it’s best described as an “espresso MOBA.”

"Everyone wants immediate gratification" - Project Zeta studio on making a new action-focused MOBA without all the fluff
There's nothing quite like a good MOBA: the reliance on teamwork, the intricacy of a good build, the ability to pick a character and master them. I've lost many nights of my life to the genre and I regret few of them. Read more

Gamescom 2026: Project ZETA Brings Frantic, Non-Stop Gameplay
Project ZETA was something I was very unfamiliar with before I was asked to attend a preview at gamescom 2026. There was a lot of talk online when I searched, so I knew it was something I couldn’t pass up. The team at KRAFTON brought me into a room, sitting across from three Nirvanana developers...

Project ZETA’s main aim is to take the ‘running away’ part out of Capture the Flag
For a match type that features in a lot of online shooters, a fairly large part of Capture the Flag is about avoiding conflict. Sure, it takes courage to infiltrate your opponent’s area and steal their flag, but after that it becomes a matter of – to put it bluntly – running away as fast as...
Project ZETA’s main aim is to take the ‘running away’ part out of Capture the Flag
Hands-on: This South Korean online battle game makes it impossible for the player to avoid combat

Project Zeta CEO Explains Its Multi-Team Tactical Arena And Why It Nearly Got Cancelled
Nirvanana CEO Namseok Kim explains how Project Zeta is trying to create a new kind of competitive multiplayer game.

Project ZETA kicks off another open test this weekend with two new heroes and gameplay improvements
Over the past couple of months we’ve been keeping tabs on Project ZETA, the developing team vs. team “tactical arena” from Krafton and Nirvanana Studio. If you happened to have missed out on the last time the game held an open test, then you’re in luck because a new one is now underway, running...

In a sea of failed live service games, I'm shocked to see someone trying to make a MOBA
Project Zeta is trying to crack a near-impenetrable market.

Team-based PvP arena Project ZETA shares its latest updates as open testing begins
Last week started our reporting on Project ZETA, a “tactical arena” game where four teams of three players battle it out over control of a prism. At the time, we noted that the game was entering its first open global beta test, which has officially kicked off for the weekend, running from now until...
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