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Super Famicom

Super Famicom

Manufacturer
Nintendo
Production
1990–2003
Generation
Gen 4
Type
Home
Region
JP
Units sold
17.2M

About Super Famicom

The Super Nintendo Entertainment System is a home video game console developed and marketed by Nintendo. It was released as the Super Famicom, in Japan on November 21, 1990, as the Super NES in North America on August 23, 1991, and internationally throughout 1992. It was Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). A fourth-generation console, the Super NES primarily competed with the Sega Genesis in the console war, a fierce battle for market share in the United States and Europe.

Source: Wikipedia (text under CC BY-SA 4.0).

Read about the Super Famicom in the Chapter 3: The Bit Wars era of our long-form console history.

Library & collector facts

Software library

1,448licensed games

  • Japan: 1,448
Best-selling game
Super Mario World

Launch titles & exclusives

Launch titles

Super Mario World · F-Zero · Pilotwings · Bombuzal · Populous · Gradius III · Actraiser · Final Fight

Pack-in game

None (sold as standalone hardware in Japan)

Notable exclusives

Super Mario World · Chrono Trigger · Final Fantasy IV/V/VI · Seiken Densetsu series · Dragon Quest V & VI · Romancing SaGa series · Tales of Phantasia · Star Ocean · Treasure of the Rudras · Bahamut Lagoon · Fire Emblem: Genealogy of the Holy War

Final licensed game

Metal Slader Glory: Director's Cut (2000, Nintendo's last SFC release via Power Loader) is widely cited as the final licensed game

Most valuable collectible

Star Fox 2 cartridge (cancelled, finally released on SNES Classic 2017); Power Loader rewritable carts; many JP-exclusive late RPGs in CIB condition command strong premiums

Hardware revisions

  • Original Super Famicom SHVC-001(1990)

    original launch hardware

    cream plastic does not yellow like NA SNES did

  • Super Famicom Jr. SHVC-101(1998)

    final cost-reduced redesign, smaller footprint, composite-only

Launch colorways & special editions

Launch colors
Cream/light gray body with red, yellow, green, and blue button colorway
Special editions
  • Satellaview-bundled Super Famicom (BS-X service); various JP retailer color variants

Modding scene

Difficulty
soft-mod
Custom firmware
N/A; FXPak Pro / SD2SNES (flashcart)
Region differences from NA SNES are minor — cartridge shape differs (allowing simple plastic-tab bypass adapters); Satellaview add-on (1995) is a major JP-only collector niche with its own download-only game library

Reception & legacy

Launch reception

Massive launch in Japan — initial 300k units sold out instantly, scalpers reported in Tokyo within hours

Notable controversies

Yakuza groups reportedly extorted retailers around launch leading Nintendo to schedule shipments mid-week to avoid public chaos; Satellaview broadcasts (download-only games) created preservation challenges that persist today

Cultural significance

Defining JP home console of the 16-bit era; Square and Enix's collaboration with Nintendo here produced the JRPG canon that defined the genre worldwide

References

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Super Famicom in the news

Recent coverage mentioning the Super Famicom, gathered from 80+ gaming-news sources.