GT
Club Drive

Club Drive

Nov 28, 1994RacingAtari Jaguar

Club Drive — frequently asked questions

Is Club Drive on Steam?
No. Club Drive is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
What platforms is Club Drive on?
Club Drive is available on Atari Jaguar.
When did Club Drive release?
Club Drive was first released on November 28, 1994.

About Club Drive

Sure, you've always wanted to blaze down the streets of San Francisco in a souped-up hot rod, just like in those action movies. But have you ever wanted to scramble across the living room floor playing tag in a minature racing car with a buddy? Or plow through an Old West town in a futuristic speed machine picking up randomly placed energy Powerballs? Strap in and join the 64-bit club!

Summary via IGDB.

Club Drive on Wikipedia

Club Drive is a 1994 racing simulation video game developed and published by Atari Corporation for the Atari Jaguar. The game is set in a car-friendly amusement park where players can engage in different modes like racing, tag, or item collecting. The game allows exploration of various themed arenas, with each mode featuring its own set of rules and objectives for competitive play.

Source: Wikipedia (text under CC BY-SA 4.0).

Game details

Platforms
Atari Jaguar
Developer
Atari Corporation
Publisher
Atari Corporation

Details via IGDB.

Collector value & authenticity

Atari Jaguar · PriceCharting sold data · Verified 2026-07-24

Loose
$29
Complete
$48
Sealed
$55
Region
NA+EU
Released
1994
Authenticity
Low
On Atari 50: The Anniversary Celebration — the cartridge is now a collectibleLow counterfeit risk
Atari Jaguar prices, all games & how to spot a fake

Not a racing game — a car-themed amusement park, and the strangest thing on the platform.

You drive around themed arenas — a living room at giant scale, an old-west town, San Francisco — across race, item-collection, and tag modes. Tag: two players chasing each other around an open arena, in 1994. Mechanically it's a mess (unpredictable physics, approximate collision, wandering framerate), but the ideas are real: open-arena driving with non-racing objectives and environmental scale gags, years early. A bad execution of several good instincts, which is a more interesting failure than a competent game nobody remembers.

It sold 13,994 copies by April 1995, among the platform's worst. A note on credits: the developer is disputed — Wikipedia says Atari in-house, while at least one well-researched account attributes substantial work to the same Rebellion staff who built Alien vs. Predator. Neither is stated here as fact.

How it was made

Atari Corporation developed the Atari Jaguar version. Credited: programmed by Todd Powers; art by Ed Pearson.

What the press said at the time

Computer and Video Games#157, December 199472/100
Game Informer#23, March 19956/10
GamePro#67, February 199535%
GamesMaster#24, December 199466%
JP50%
Mega Generation#15, January 199539%
Next Generation#2, February 19951/5
SGP4.2/5
Video Games (DE)#38, March 199535%
Atari Gaming Headquarters20012/10
Digital Press#27, September 19955/10
ST-Computer#105, February 199560%
Ultimate Future Games#2, January 199549%
VideoGames#72, January 19953/10

The contemporary press could not agree on this one: comparable scores run from 20% to 84% across 14 publications. Scores are printed in their original scales.

Cartridge & preservation record

Cartridge ROM capacity 16 megabit (2 MB), measured from the preserved cartridge image.

Catalogue part number J9003E

Cartridge data from the No-Intro preservation database (metadata only — names, sizes and checksums, no game data).

Worth knowing

  • It was meant to be Hot Wheels. Lead programmer Todd Powers conceived it and producer James 'Purple' Hampton backed the pitch: an open-world driving game with eye-catching environments, cars handling like Hot Wheels toys. The ambition is visible in the finished game; so is what happened to it.
  • Its programmer left Atari straight afterwards. Club Drive was Eric Ginner's last project at Atari before he joined Bitmasters, a studio founded by former Atari Games staff. Ginner had come up through the Lynx, programming Checkered Flag and Batman Returns, and had just designed Trevor McFur alongside Hampton. A spiritual successor called Automaniacs was announced at JagFest '97 and never released.

Before you buy

Common, cheap, genuine cult "so bad it's good" standing, and included in Atari 50 — which is the easy legal way to try it before buying the cart.

Sales figures from an internal Atari document (through April 1, 1995), surfaced by The Land of Obscusion — The Land of Obscusion

Authenticity & condition — Atari Jaguar

Specific to the format this title shipped in

Buying a Jaguar cartridge

Cartridges are the durable half of this library — the risk is provenance, not decay. The platform has an active post-commercial scene, so the question is usually which era a cartridge is from rather than whether it still works.

  • Ask for a photo of the label edge and the cartridge back. Reproductions are usually printed on adhesive photo stock and sit proud of the label recess.
  • Donor shells are the common trick: sanding marks on the back, or adhesive ghosting where an older label was lifted, are the strongest signals.
  • Cartridges are region-free on this platform, so a cheaper PAL copy plays on a North American console — a price difference is not evidence of a fake.

Club Drive screenshots

Club Drive screenshot 1Club Drive screenshot 2Club Drive screenshot 3Club Drive screenshot 4Club Drive screenshot 5Club Drive screenshot 6Club Drive screenshot 7Club Drive screenshot 8

Watch on YouTube

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