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SoulCalibur II

SoulCalibur II

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SoulCalibur IIplayer count & live stats

SoulCalibur II is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. The closest public, real-time popularity signal is Twitch viewership: 1,641 people are watching SoulCalibur II on Twitch right now, peaking at 1,641 this week (last checked 14 minutes ago).

GrowingTwitch viewership is up 309% over the last 30 days.

Platforms
Arcade, PlayStation 3, Xbox 360, PlayStation 2 +2
First released
Jul 10, 2002

SoulCalibur II live stats

Watching on Twitch
1,641
Concurrent viewers · hourly
1,641 24-hour peak viewers
1,641 7-day peak viewers
1,641 30-day peak viewers
5,156 12-month peak viewers
7-day daily average viewers
Thu
Fri
Sat
Sun
Mon
Tue
Wed
Live stats last updated 14 minutes ago.

SoulCalibur II monthly peaks

Highest concurrent viewers recorded each month, most recent first.

MonthPeak viewers
August 20261,641
July 20261,825
June 2026118
May 20265,156

Liveon Twitch right now

Top 1 stream · 1,615 viewers

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SoulCalibur II — frequently asked questions

How many people are playing SoulCalibur II?
SoulCalibur II does not publish a public player count and is not on Steam, so there is no Steam Charts figure. The closest live popularity signal is Twitch viewership: 1,641 people are watching right now, peaking at 1,641 this week.
Is SoulCalibur II on Steam?
No. SoulCalibur II is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
What platforms is SoulCalibur II on?
SoulCalibur II is available on Arcade, PlayStation 3, Xbox 360, PlayStation 2, Nintendo GameCube, Xbox.
Is SoulCalibur II still popular?
SoulCalibur II is growing. Over the past 30 days Twitch viewership is up 309%.
When did SoulCalibur II release?
SoulCalibur II was first released on July 10, 2002.

About SoulCalibur II

SoulCalibur II is the third installment in the Soul series and continues the tradition of his predecessors with improved graphics, new characters and new levels. A majority of the action takes place in Weapon Master mode where you have to choose a character and travel a set map to fight the many other warriors through different levels and challenges. Console ports were released, including guest characters from other franchises. The Arcade version has a unique mode called "Conquest Mode". This mode, which uses a name and password system to save data, allows the player to select one army among four. The player then fights against enemies in a series of eight 1-round battles, win or lose (the first seven are based on the player's rank, and the eighth is chosen by the player – this can only be interrupted by a Versus challenger.) After each round, the player earns EXP and can be promoted, and the game also rates the player in four categories: Soul, Power, Wisdom and Skill. The game also keeps track of which moves the player knows and uses most often. After the eight battles, territory control is updated and the player has the option to fight a bonus round against their character played by the AI.

Summary via IGDB.

SoulCalibur II on Wikipedia

Soulcalibur II is a 2002 fighting game developed and published by Namco. It is the third installment in the Soulcalibur series of weapon-based fighting games as the sequel to Soulcalibur (1998). Originally intended to be released on Sega's NAOMI arcade board, the game was built on the Namco System 246 board before being ported to the PlayStation 2, GameCube, and Xbox home consoles.

Source: Wikipedia (text under CC BY-SA 4.0).

Game details

Developer
Project Soul
Publisher
Namco
ESRB rating
T
Game modes
Single player, Multiplayer
Themes
Action, Fantasy, Historical
Series
SoulCalibur
Official site
Visit

Details via IGDB.

Reception

IGDB rating
89/100
from 190 ratings

SoulCalibur II screenshots

SoulCalibur II screenshot 1SoulCalibur II screenshot 2SoulCalibur II screenshot 3SoulCalibur II screenshot 4SoulCalibur II screenshot 5

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