
SoulCalibur II
SoulCalibur IIplayer count & live stats
SoulCalibur II is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. The closest public, real-time popularity signal is Twitch viewership — see the live streams and 7-day viewer trend below.
DecliningTwitch viewership is down 17% over the last 30 days.
- Platforms
- Arcade, PlayStation 3, Xbox 360, PlayStation 2 +2
- First released
- Jul 10, 2002
SoulCalibur II live stats
SoulCalibur II monthly peaks
Highest concurrent viewers recorded each month, most recent first.
Peak viewers reached 5,156 in May 2026 and has since fallen 99%, to 53 in September.
| Month | Peak viewers | Share of peak |
|---|---|---|
| October 2026so far | 48 | 1% |
| September 2026 | 53 | 1% |
| August 2026 | 1,641 | 32% |
| July 2026 | 1,825 | 35% |
| June 2026 | 118 | 2% |
| May 2026 | 5,156 | 100% |
SoulCalibur II — frequently asked questions
- Is SoulCalibur II on Steam?
- No. SoulCalibur II is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
- What platforms is SoulCalibur II on?
- SoulCalibur II is available on Arcade, PlayStation 3, Xbox 360, PlayStation 2, Nintendo GameCube, Xbox.
- Is SoulCalibur II still popular?
- SoulCalibur II is declining. Over the past 30 days Twitch viewership is down 17%.
- When did SoulCalibur II release?
- SoulCalibur II was first released on July 10, 2002.
About SoulCalibur II
SoulCalibur II is the third installment in the Soul series and continues the tradition of his predecessors with improved graphics, new characters and new levels. A majority of the action takes place in Weapon Master mode where you have to choose a character and travel a set map to fight the many other warriors through different levels and challenges. Console ports were released, including guest characters from other franchises. The Arcade version has a unique mode called "Conquest Mode". This mode, which uses a name and password system to save data, allows the player to select one army among four. The player then fights against enemies in a series of eight 1-round battles, win or lose (the first seven are based on the player's rank, and the eighth is chosen by the player – this can only be interrupted by a Versus challenger.) After each round, the player earns EXP and can be promoted, and the game also rates the player in four categories: Soul, Power, Wisdom and Skill. The game also keeps track of which moves the player knows and uses most often. After the eight battles, territory control is updated and the player has the option to fight a bonus round against their character played by the AI.
Summary via IGDB.
SoulCalibur II on Wikipedia
Soulcalibur II is a 2002 fighting game developed and published by Namco. It is the third installment in the Soulcalibur series of weapon-based fighting games as the sequel to Soulcalibur (1998). Originally intended to be released on Sega's NAOMI arcade board, the game was built on the Namco System 246 board before being ported to the PlayStation 2, GameCube, and Xbox home consoles.
Source: Wikipedia (text under CC BY-SA 4.0).
Game details
- Platforms
- Arcade, PlayStation 3, Xbox 360, PlayStation 2, Nintendo GameCube, Xbox
- Developer
- Project Soul
- Publisher
- Namco
- ESRB rating
- T
- Game modes
- Single player, Multiplayer
- Themes
- Action, Fantasy, Historical
- Series
- SoulCalibur
- Official site
- Visit
Details via IGDB.
Reception
Every version compared
Prices, contemporary reception and the studio credited for each release
Also released on: Arcade · PlayStation 3 · Xbox 360 · PlayStation 2 · Nintendo GameCube · Xbox. We haven’t priced or authenticated those versions yet.
SoulCalibur II screenshots
Watch on YouTube
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