GT
Super Burnout

Super Burnout

Feb 1, 1995RacingAtari Jaguar

Super Burnout — frequently asked questions

Is Super Burnout on Steam?
No. Super Burnout is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
What platforms is Super Burnout on?
Super Burnout is available on Atari Jaguar.
When did Super Burnout release?
Super Burnout was first released on February 1, 1995.

About Super Burnout

This game will get your adrenaline pumping and pin you to your seat with its 'G' force. As you lean into the first bend you'll feel like you're really there.

Summary via IGDB.

Super Burnout on Wikipedia

Super Burnout is a motorcycle racing video game developed by French studio Shen Technologies SARL and co-published by Atari Corporation and Virtual Xperience exclusively for the Atari Jaguar in North America and Europe in July 1995. It was also published in Japan by Messe Sansao during the same period. It is the first title to be created by Shen Technologies.

Source: Wikipedia (text under CC BY-SA 4.0).

Game details

Platforms
Atari Jaguar

Details via IGDB.

Collector value & authenticity

Atari Jaguar · PriceCharting sold data · Verified 2026-07-24

Loose
$83
Complete
$120
Sealed
$213
Region
NA+EU
Released
1995
Authenticity
Low
Never re-released — the original cartridge is the only way to playLow counterfeit risk
Atari Jaguar prices, all games & how to spot a fake

A Jaguar exclusive you can hand a skeptic and win the argument in thirty seconds.

French studio Shen Technologies built a superbike racer with genuine velocity — smooth scaling, a framerate that holds, and a better sense of speed than anything else in the Jaguar's racing catalogue. The trade-off is depth: pure arcade, no career, no damage model, no progression. Power Drive Rally is the better game; Super Burnout is the better demo of what the hardware could do when someone competent pushed it.

How it was made

Shen Technologies SARL developed the Atari Jaguar version. Credited: programmed by Olivier Nallet; art by Kheang Tan, Olivier Baron; music by Alexandre Ekian.

What the press said at the time

GameRankings (aggregate)41%
AllGame2.5/5
The Atari Times7 August 199681%
Atari World#6, October 19957/10
CD Consoles#4, February 19953/5
Edge#22, July 19954 / 10
Electronic Gaming Monthly#74, September 19959.5 / 20
The Electric Playground26 November 19953.5 / 10
GamesMaster#33, September 199526 / 100
Game Players#76, October 199573%
GamePro#72, July 199514 / 20
Games World#14, August 199541%
Joypad#45, September 199585%
MAN!AC#23, September 199559%
Mega Fun#36, September 199558%
Next Generation#5, May 19953/5
ST Magazine#98, September 199587%
Superjuegos#42, October 199585 / 100
Última Generación#9, December 199570 / 100
Ultimate Future Games#10, September 199531%
Video Games#46, September 199558%
VideoGames#78, July 19955 / 10
X Gen#1, July 199564 / 100

The contemporary press could not agree on this one: comparable scores run from 26% to 87% across 23 publications. Scores are printed in their original scales.

Cartridge & preservation record

Cartridge ROM capacity 16 megabit (2 MB), measured from the preserved cartridge image.

Catalogue part number J9052E

Cartridge data from the No-Intro preservation database (metadata only — names, sizes and checksums, no game data).

Worth knowing

  • Written in a bedroom, on a borrowed development kit. Constellations were a French demoscene group — Atari ST programmer Elysée Adé and artist Kheang Tan met in high school in 1989 and built demos to compete with other groups. For this they borrowed a Jaguar development kit from Virtual Xperience and worked weekends in Elysée's bedroom, Olivier Nallet putting in long hours before handing the kit back and returning to his college studies. The code was written on an Atari TT030, the art drawn on an Amiga 2000 in Deluxe Paint, and the soundtrack composed on an Atari STe, running at 32 KHz across ten channels.
  • They made it because the Jaguar had no good racing game. The group were fans of Sega's Super Scaler cabinets — After Burner, Out Run, Super Hang-On — and picked a motorcycle racer modelled on the last of those specifically because, as Kheang put it, the Jaguar lacked a good racing game. Namco's Suzuka 8 Hours 2 and the first two Ridge Racers were the other reference points. Atari saw a demo, got involved, gave them a few months to finish, and paid them enough that the team incorporated as Shen Technologies on the strength of it.
  • It was called Burn Out until marketing intervened. It was previewed as Burn Out in the September 1994 issue of the French magazine Joypad, in a completely different art style, and shown in that state on Atari's Do The Math promotional tape to retailers in November 1994. Olivier Nallet has said the rename to Super Burnout came from Atari's marketing department, who thought it would sell better.
  • The advertised JagLink multiplayer was built out, not in. The French magazine CD Consoles told readers in its November and December 1994 issues that the game would support JagLink LAN multiplayer. Nallet later explained it was removed during development over stability problems and time pressure, despite Atari asking for it. That makes at least four Jaguar titles where link-cable play was promised or implemented and then cut — alongside Power Drive Rally, Iron Soldier 2 and the modem support Iron Soldier was demonstrated with. Only three games on the platform ever shipped with it working.

Before you buy

Moderately common in NA/EU. The Japanese release (July 1995, via the Messe Sanoh channel) is scarce and collected separately. Low counterfeit risk.

Authenticity & condition — Atari Jaguar

Specific to the format this title shipped in

Buying a Jaguar cartridge

Cartridges are the durable half of this library — the risk is provenance, not decay. The platform has an active post-commercial scene, so the question is usually which era a cartridge is from rather than whether it still works.

  • Ask for a photo of the label edge and the cartridge back. Reproductions are usually printed on adhesive photo stock and sit proud of the label recess.
  • Donor shells are the common trick: sanding marks on the back, or adhesive ghosting where an older label was lifted, are the strongest signals.
  • Cartridges are region-free on this platform, so a cheaper PAL copy plays on a North American console — a price difference is not evidence of a fake.

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