
SuperCross 3D
SuperCross 3D — frequently asked questions
- Is SuperCross 3D on Steam?
- No. SuperCross 3D is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
- What platforms is SuperCross 3D on?
- SuperCross 3D is available on Atari Jaguar.
- When did SuperCross 3D release?
- SuperCross 3D was first released on January 1, 1996.
About SuperCross 3D
Supercross 3D brings the excitement of arena supercross racing to the Jaguar. Not only do you get to race ahead of your competitors, you can catch big air on the huge jumps and perform a few tricks. There are three game modes: Practice, Single Race, and Tournament. In practice mode, you can race around any track for as long as you like. In single race mode, you compete in one race against the computer. Finally, in tournament mode, you compete in a series of races to accumulate points and become the Supercross champion.
Summary via IGDB.
Game details
- Platforms
- Atari Jaguar
- Publisher
- Atari Corporation
- Game modes
- Single player
Details via IGDB.
Collector value & authenticity
Atari Jaguar · PriceCharting sold data · Verified 2026-07-24
- Region
- NA+EU
- Released
- 1995
- Authenticity
- Low
The weaker of the Jaguar's two motorcycle games — with one verified credit that matters to gaming history.
A motocross racer released five days before Christmas 1995 into a market that had moved on: rough 3D, indistinct tracks, and handling that doesn't communicate the weight transfer that makes motocross interesting. The credit worth knowing: Vince Zampella — later co-founder of Infinity Ward and Respawn — is listed among the producers on this specific Jaguar title, from his time at Atari Corporation in the 1990s. It's the one Jaguar credit of his that's verified as platform-specific.
How it was made
Tiertex Design Studios developed the Atari Jaguar version, published by Atari Corporation. Credited: designed by Dympna Forkin; programmed by Chris Brunning; art by Barry Armstrong.
What the press said at the time
| Computer and Video Games | #171, February 1996 | 17/100 |
| Mega Generation | #29, March 1996 | 28% |
| Next Generation | #14, February 1996 | 1/5 |
| Atari Fan | #8, March 1996 | 59/100 |
| Atari Gaming Headquarters | 6/10 | |
| Game Zero Magazine | February 1996 | 7.5/50 |
| ST-Computer | #113, February 1996 | 33% |
| ST Magazine | #103, March 1996 | 14% |
| Ultimate Future Games | #15, February 1996 | 18% |
| VideoGames | #87, April 1996 | 5/10 |
The contemporary press could not agree on this one: comparable scores run from 14% to 60% across 10 publications. Scores are printed in their original scales.
Cartridge & preservation record
Cartridge ROM capacity 16 megabit (2 MB), measured from the preserved cartridge image.
Catalogue part number J9044E
Cartridge data from the No-Intro preservation database (metadata only — names, sizes and checksums, no game data).
Worth knowing
- One of the first Jaguar games rendered on SGI hardware. Tiertex Design Studios, who had already ported Flashback to the Jaguar, texture-mapped the 3D track models and pre-rendered the bikes and riders using The Advanced Visualizer — making this one of the earliest Jaguar titles to use Silicon Graphics rendering in its art pipeline. Programmer Brunning recalled the Jaguar's DSP being awkward to work with: its limited memory meant constantly switching routines, so code had to be written in small chunks that loaded and executed asynchronously.
- It got to ECTS because something else fell through. Announced at an official Atari GEnie roundtable in December 1994 for a Q3 1995 release, demonstrated at Atari's Fun 'n' Games Day press event, and exhibited at the 1995 Toy Test run by CBS This Morning at the Pacific Science Center. Its appearance at the Autumn 1995 ECTS was a last-minute substitution — another Atari title was not ready in time. Its Atari co-producers were Tom Gillen, who had run the test department before moving to a sports producer role, Faran Thomason of Cybermorph and Bubsy, and Vince Zampella, who had come from GameTek and also produced Baldies.
Before you buy
Scarce (December 1995) but low demand — scarcity without desire. Low counterfeit risk.
Authenticity & condition — Atari Jaguar
Specific to the format this title shipped in
Buying a Jaguar cartridge
Cartridges are the durable half of this library — the risk is provenance, not decay. The platform has an active post-commercial scene, so the question is usually which era a cartridge is from rather than whether it still works.
- Ask for a photo of the label edge and the cartridge back. Reproductions are usually printed on adhesive photo stock and sit proud of the label recess.
- Donor shells are the common trick: sanding marks on the back, or adhesive ghosting where an older label was lifted, are the strongest signals.
- Cartridges are region-free on this platform, so a cheaper PAL copy plays on a North American console — a price difference is not evidence of a fake.
SuperCross 3D screenshots
Watch on YouTube
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