
Virtual Fishing
Virtual Fishing — frequently asked questions
- Is Virtual Fishing on Steam?
- No. Virtual Fishing is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
- What platforms is Virtual Fishing on?
- Virtual Fishing is available on Virtual Boy.
- When did Virtual Fishing release?
- Virtual Fishing was first released on November 6, 1995.
About Virtual Fishing
Virtual Fishing is a Sports game, developed by Locomotive Corporation and published by Pack-In-Video, which was released in Japan in 1995.
Summary via IGDB.
Virtual Fishing on Wikipedia
Virtual Fishing is a 1995 fishing video game developed by Locomotive Corporation and published by Pack-In-Video in Japan for the Virtual Boy. The player participates in a series of fishing tournaments at various different locations by catching a large number of fishes with a high average weight under a time limit. Its gameplay consists of two segments and features two additional modes of play.
Source: Wikipedia (text under CC BY-SA 4.0).
Game details
- Developer
- Locomotive Corporation
- Publisher
- Pack-In-Video
- Game modes
- Single player
- Themes
- Non-fiction
- Official site
- Visit
Details via IGDB.
Collector value & authenticity
Virtual Boy · PriceCharting sold data · Verified 2026-08-22
Release record
| Territory | Date | Serial | Barcode | MSRP |
|---|---|---|---|---|
| Japan Pack-In-Video Co., Ltd | 6 Oct 1995 | VUE-VVFJ-JPN | 4988110700019 | ¥5,800 |
| North Americacancelled THQ Inc. | Fall 1996 (planned) | — | — | — |
- North America (cancelled): THQ had this scheduled for autumn 1996 — the same window as Bound High!, Zero Racers and Dragon Hopper, and the quarter Nintendo discontinued the platform in North America.
- Community score
- 48/100
- Region
- JP
- Released
- 1995
- Authenticity
- Med
A fishing game you experience through a headset that tires your eyes in twenty minutes. Cart-only, and a completionist purchase.
It rates among the lowest on the platform, and the score is defensible: a fishing sim is long stretches of nothing punctuated by a reeling minigame, experienced through a device actively hostile to long sessions. The genre and the hardware fight each other. But it is a Japan exclusive, its publisher is long absorbed into Marvelous, and it has not been announced for Nintendo Switch Online — so it joins the holdouts. It sits in the middle tier of Japan-exclusive prices: a required purchase for a complete set that will not hurt too much.
How it was made
Developed by Locomotive for Pack-In-Video. Locomotive also built V-Tetris, making it one of only two studios with more than one Virtual Boy title to its name.
What the press said at the time
| Weekly Famicom Tsūshin #356 | 1995 | 19/40 |
| VB Memorial Guidebook | 1997 | 67.5/100 |
Famitsu's 19/40 is 47.5 on a 100-point scale, so the two Japanese sources sit 20 points apart. A real split, though not the library's widest — V-Tetris's 21/40 (52.5) against 12.5/100 is a 40-point gap.
Worth knowing
- THQ had this scheduled for America. A North American release was planned for autumn 1996 and cancelled — the same window as Bound High!, Zero Racers and Dragon Hopper, and the season Nintendo discontinued the platform in North America.
Before you buy
Medium risk — priced high enough to be worth faking, obscure enough that few buyers know the reference. Check the label against Planet Virtual Boy's scans. This cart saves to battery-backed SRAM on a soldered CR1616 cell that is now over thirty years old; if saves vanish at power-off that is the battery, not the game.
Virtual Fishing screenshots
Watch on YouTube
Listings on The Game Traders
No active listings for Virtual Fishing yet.
Be the first to list →Buyers looking for this
No active want ads for Virtual Fishing yet.
Post a want ad →Popular games right now
Latest news mentioning Virtual Fishing
No recent news mentions in our 30-day feed window.











