
Gyruss
Gyruss — frequently asked questions
- Is Gyruss on Steam?
- No. Gyruss is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
- What platforms is Gyruss on?
- Gyruss is available on Arcade, Xbox 360, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, NES, Famicom Disk System, mobile phone, PlayStation.
- When did Gyruss release?
- Gyruss was first released on March 1, 1983.
About Gyruss
Gyruss is a shoot 'em up video arcade game developed by Konami, and released in 1983. It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga. Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game. The game's background music is an electronic, fast-paced arrangement of J. S. Bach's Toccata and Fugue in D minor, BWV 565; this particular arrangement is similar in sound to "Toccata", a rock arrangement by the UK-based instrumentalist group Sky. Gyruss is notable for using stereo sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits. The game used three microprocessors: two Z80 microprocessors and one 6809, as well as an 8039 microcontroller. For the sound, five AY-3-8910 PSG sound chips and a DAC. Gyruss was released in both upright and cocktail cabinets. R.Hirst "KOO", M.Jones, "BOX" and the Elliott Brother's are arguably considered some of the best Gyruss players of the 1990's.
Summary via IGDB.
Game details
- Platforms
- Arcade, Xbox 360, Atari 2600, Atari 5200, Atari 8-bit, ColecoVision, Commodore 64, NES, Famicom Disk System, mobile phone, PlayStation
- Developer
- Konami
- Publisher
- Centuri
- Game modes
- Single player, Multiplayer
- Themes
- Action, Science fiction
Details via IGDB.
Reception
Every version compared
Prices, contemporary reception and the studio credited for each release
| Platform | Year | Loose | Complete | Sealed | Built by |
|---|---|---|---|---|---|
| Atari 2600 | 1984 | $26 | $88 | $255 | Roklan Software |
Also released on: Arcade · Xbox 360 · Atari 5200 · Atari 8-bit · ColecoVision · Commodore 64 · NES · Famicom Disk System · mobile phone · PlayStation. We haven’t priced or authenticated those versions yet.
Collector value & authenticity
Atari 2600 · PriceCharting sold data · Verified 2026-10-06
Release record
| Territory | Label | Catalog # | Rarity |
|---|---|---|---|
| North America Parker Brothers | Standard | PB5080 | Scarce+ |
Source: Catalog numbers, label types, rarity, controllers and player counts: AtariAge 2600 software database
- Region
- NA
- Released
- 1984
- Controller
- Atari Joystick
- Players
- 1
- Authenticity
- Low
Parker Brothers' 1984 port of Konami's tube shooter, a late-era 2600 conversion of a good arcade idea.
Gyruss began as Konami's 1983 arcade tube shooter. It plays like Galaga, but your ship moves around the edge of a circle while enemies fly out from the center, giving the impression of travelling through space. Parker Brothers released home versions in 1984, and the 2600 cartridge was developed by Roklan Software and came out in June 1984.
The arcade game was designed at Konami by Yoshiki Okamoto, his second and last game for the company after Time Pilot.
How it was made
Developed by Roklan Software and published by Parker Brothers in June 1984.
Cartridge & preservation record
Program size 8 KB, measured from the preserved dump.
Catalogue number as recorded for the physical release.
Also on other platforms
Arcade · Atari 5200 · Atari 8-bit · ColecoVision · Commodore 64 · NES · Famicom Disk System · mobile phone · PlayStation
| Atari 2600 | Roklan Software |
- NES. Konami's Famicom Disk System and NES remakes add a super phaser, boss fights, bonus stages and a real ending, and expand the arcade's 24 stages to 39.
- ColecoVision. Computer Games gave the ColecoVision and home computer versions an A− and called them a very good adaptation of the arcade game.
- ZX Spectrum. A ZX Spectrum version was coded but never released.
Before you buy
Low risk and inexpensive loose. Sealed copies are priced well above complete ones, so treat a sealed purchase as a packaging purchase.
Gyruss screenshots
Watch on YouTube
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