SIRENplayer count & live stats

SIREN is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. The closest public, real-time popularity signal is Twitch viewership — see the live streams and 7-day viewer trend below.

DecliningTwitch viewership is down 43% over the last 30 days.

Platforms
PlayStation 3, PlayStation 4, PlayStation 2
First released
Nov 6, 2003

SIREN live stats

4 24-hour peak viewers
25 7-day peak viewers
1,101 30-day peak viewers
10,174 12-month peak viewers
7-day daily average viewers
Thu
Fri
Sat
Sun
Mon
Tue
Wed
Live stats last updated 34 minutes ago.

SIREN monthly peaks

Highest concurrent viewers recorded each month, most recent first.

Peak viewers reached 10,174 in August 2026 and has since fallen 89%, to 1,101 in October.

MonthPeak viewersShare of peak
November 2026so far120%
October 20261,10111%
September 2026771%
August 202610,174100%

SIREN — frequently asked questions

Is SIREN on Steam?
No. SIREN is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
What platforms is SIREN on?
SIREN is available on PlayStation 3, PlayStation 4, PlayStation 2.
Is SIREN still popular?
SIREN is declining. Over the past 30 days Twitch viewership is down 43%.
When did SIREN release?
SIREN was first released on November 6, 2003.

About SIREN

The story revolves around an interconnected cast of characters that possess a power which enables them to see and hear what a nearby character sees. The game was followed by a PlayStation 2 sequel, a reimagining for the PlayStation 3 and a film adaption. Siren is divided into stages, each taking place in one of ten areas in the village of Hanuda, and organized chronologically in a table called the "Link Navigator". In order to complete a stage, the player must accomplish a primary objective that usually involves reaching an exit point, subduing undead enemies called "Shibito", or finding an item. Objectives in different stages are interconnected via a butterfly effect, and a character's actions in one stage can trigger a secondary objective in another stage. There are miscellaneous items scattered throughout each stage that give the player further insight into the plot's background. Once obtained, these items are archived in a catalog and can be viewed at any time during the game's duration. The game's player characters possess a psychic power named "sightjack," which enables them to see and hear what a nearby Shibito or human sees and hears, and thus pinpoint its position, as well as gain knowledge of their activities and of the position of obtainable items. The clarity of each target depends on the distance from the player character. Once a point of view is located, it can be assigned to one of certain buttons of the controller to easily switch between multiple points of view. However, the player character is unable to move during use of the ability and is thus vulnerable to attack. The game encourages the player to avoid Shibito rather than fight them. Characters can walk silently, avoid the use of a flashlight, and crouch behind objects to elude detection. Certain mission objectives require the player character to use items and/or the environment to distract Shibito from their activity, in order for them to achieve a goal. Others require the player to escort a non-player character. Player characters can also shout at any time in order to get the attention of nearby Shibito. Within most stages, the player character can hide in certain places such as cupboards and lock doors to prevent Shibito from entering. When a Shibito hears a sound made by the player character, it will search in the direction from which they heard the sound. If a character is seen by a Shibito, the latter will pursue the character to kill them either with a melee or ranged weapon or by strangulation. The Shibito will also shout to alert other nearby Shibito. Once the character has remained out of the Shibito's sight for a period of time, the Shibito will give up and resume its usual habits. Weapons are available for the player throughout the game, ranging from melee weapons to firearms. While Shibito can be knocked out in combat, they cannot be killed and will reanimate after a short period of time. If a character is injured, they can recover after some time has passed. Characters will lose stamina during combat and while running.

Summary via IGDB.

SIREN on Wikipedia

Siren, known as Forbidden Siren in Europe and Australia, is a 2003 survival horror stealth video game developed and published by Sony Computer Entertainment for the PlayStation 2. It was originally released in Japan on November 6, 2003, and in other regions between March and April of the following year.

Source: Wikipedia (text under CC BY-SA 4.0).

Game details

Developer
SCE Japan Studio
Publisher
Sony Interactive Entertainment
ESRB rating
M
Game modes
Single player
Themes
Horror, Survival, Stealth

Details via IGDB.

Reception

IGDB rating
70/100
from 24 ratings

Every version compared

Prices, contemporary reception and the studio credited for each release

Also released on: PlayStation 3 · PlayStation 4 · PlayStation 2. We haven’t priced or authenticated those versions yet.

SIREN screenshots

SIREN screenshot 1SIREN screenshot 2SIREN screenshot 3

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