
Soccer Kid
Soccer Kid — frequently asked questions
- Is Soccer Kid on Steam?
- No. Soccer Kid is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
- What platforms is Soccer Kid on?
- Soccer Kid is available on Amiga CD32, Super Nintendo Entertainment System, PC (Microsoft Windows), 3DO Interactive Multiplayer, DOS, Amiga, Atari Jaguar, PlayStation, Game Boy Advance, 3DO, CD32, Jaguar, MS-DOS, Super NES, Windows Mobile.
- When did Soccer Kid release?
- Soccer Kid was first released on October 1, 1993.
About Soccer Kid
Soccer Kid is a side-scrolling platform game released in 1993 for various home computers and consoles. Players control a young boy who uses his soccer ball to defeat enemies and overcome obstacles. The game’s story follows his quest to recover pieces of the World Cup trophy scattered across different countries. Levels feature themed environments based on locations such as England, Italy, Russia, Japan, and the United States.
Summary via IGDB.
Soccer Kid on Wikipedia
Soccer Kid is a 1993 side-scrolling platform game developed and published by Krisalis Software in Europe for the Amiga. The player assumes the role of the titular main protagonist who travels across several countries around the world to repair the World Cup by retrieving pieces that were scattered by the alien pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.
Source: Wikipedia (text under CC BY-SA 4.0).
Game details
- Platforms
- Amiga CD32, Super Nintendo Entertainment System, PC (Microsoft Windows), 3DO Interactive Multiplayer, DOS, Amiga, Atari Jaguar, PlayStation, Game Boy Advance, 3DO, CD32, Jaguar, MS-DOS, Super NES, Windows Mobile
- Developer
- Krisalis Software
- Publisher
- Songbird Productions
- Game modes
- Single player
- Themes
- Action, Comedy
Details via IGDB.
Reception
Every version compared
Prices, contemporary reception and the studio credited for each release
| Platform | Year | Loose | Complete | Sealed |
|---|---|---|---|---|
| Atari Jaguar | 2000 | $39 | $120 | $139 |
Also released on: Amiga CD32 · Super Nintendo Entertainment System · PC (Microsoft Windows) · 3DO Interactive Multiplayer · DOS · Amiga · PlayStation · Game Boy Advance · 3DO · CD32 · Jaguar · MS-DOS · Super NES · Windows Mobile. We haven’t priced or authenticated those versions yet.
Collector value & authenticity
Atari Jaguar · PriceCharting sold data · Verified 2026-07-24
- Region
- WW
- Released
- 2000
- Authenticity
- Low
A platformer built around football physics — genuinely inventive, and sold in two different packages.
You dribble, bounce, and ricochet a ball to solve traversal and combat, and the ball handling is genuinely inventive — Krisalis was a capable Rotherham studio with a deep Amiga résumé, and the design holds up better than most licensed-adjacent platformers of its era. On Jaguar it's a Songbird post-commercial release, sold standalone AND as half of a 4MB combo cartridge with Frog Feast.
How it was made
The Jaguar conversion's studio is not separately credited in the sources checked. Krisalis Software is credited for the original version, but on this era's ports the Jaguar conversion was frequently done by a different team — see the per-platform credits below before attributing it. Credited: designed by Matt Furniss, Neil Adamson, Nigel Little; programmed by Nigel Little, Peter Harrap, Shaun Hollingworth; art by Neil Adamson, Phil Hackney, Les Newstead, Mark Potente; music by Matt Furniss.
Cartridge & preservation record
Cartridge ROM capacity 16 megabit (2 MB), measured from the preserved cartridge image.
Catalogue part number CF3002
Cartridge data from the No-Intro preservation database (metadata only — names, sizes and checksums, no game data).
How the Atari Jaguar version differs
Announced in early 1994 and intended for an Ocean release in Q2 1995, the Jaguar version missed the console's commercial life entirely and came close to never being released at all.
Reviewers were mixed, faulting it for not improving on the 16-bit versions' graphics and audio.
The Super NES version of the same game was renamed The Adventures of Kid Kleets in North America and Great Soccer Kid in Japan.
Also on other platforms
Amiga · 3DO · CD32 · Game Boy Advance · MS-DOS · PlayStation · Super NES · Windows Mobile
- Amiga. The original, released in Europe in June 1993 with enhanced visuals on the Amiga 1200. It shares its engine with Krisalis' own Arabian Nights. Almost every later conversion was done internally at Krisalis.
- Amiga CD32. Published by Krisalis in 1994 with the Amiga 1200's improved visuals, a brand-new level that had been cut from the original for space reasons, and a new animated opening sequence made by a Japanese animator.
- Super NES. The first console port. Released in Japan by Yanoman Corporation as Great Soccer Kid, and in the West by Ocean Software in 1994 — retitled The Adventures of Kid Kleets in North America. A French edition was planned as a licensed tie-in to Moero! Top Striker, known there as L'École des champions, and was never released.
Worth knowing
- Previewed as Football Kid, and built on a real physics engine. Krisalis began it in February 1992 with most of the team that had made the Manchester United games, wanting to try mixing football with platforming. Nigel Little has said they wrote a primitive physics engine early on and gave the ball real football rules so it would behave believably — the thing the game is actually remembered for. It was previewed in magazines as Football Kid with different visuals, and renamed to travel better as console ports were lined up.
Before you buy
Two products, one title: standalone vs. combo cartridge. A buyer expecting one and receiving the other has a legitimate dispute — separate them explicitly in any listing.
Authenticity & condition — Atari Jaguar
Specific to the format this title shipped in
Buying a Jaguar cartridge
Cartridges are the durable half of this library — the risk is provenance, not decay. The platform has an active post-commercial scene, so the question is usually which era a cartridge is from rather than whether it still works.
- Ask for a photo of the label edge and the cartridge back. Reproductions are usually printed on adhesive photo stock and sit proud of the label recess.
- Donor shells are the common trick: sanding marks on the back, or adhesive ghosting where an older label was lifted, are the strongest signals.
- Cartridges are region-free on this platform, so a cheaper PAL copy plays on a North American console — a price difference is not evidence of a fake.
Soccer Kid screenshots
Watch on YouTube
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