Banjo-Tooie

Banjo-Tooie

Nov 20, 2000PlatformQuiz/TriviaAdventureNintendo 64

Banjo-Tooie — frequently asked questions

Is Banjo-Tooie on Steam?
No. Banjo-Tooie is not distributed on Steam, so there is no Steam Charts or SteamDB player count for it. Its live popularity is tracked here via Twitch viewership instead.
What platforms is Banjo-Tooie on?
Banjo-Tooie is available on Nintendo 64.
When did Banjo-Tooie release?
Banjo-Tooie was first released on November 20, 2000.

About Banjo-Tooie

Grunty returns—and that's bad news for Banjo and Kazooie! In this all-new adventure, combine everything you learned in the award-winning prequel, Banjo-Kazooie, with dozens of brand-new moves and abilities. Explore eight original worlds-like a monstrous factory and a dilapidated amusement park. Solve incredible puzzles that link those worlds together—sometimes you'll have to complete tasks in several worlds to solve a single puzzle!

Summary via IGDB.

Game details

Platforms
Nintendo 64
Developer
Rare
Publisher
Nintendo
Game modes
Single player, Multiplayer, Split screen
Themes
Action, Fantasy, Comedy
Series
Banjo & Kazooie

Details via IGDB.

Reception

IGDB rating
86/100
from 178 ratings

Collector value & authenticity

Nintendo 64 · PriceCharting sold data · Verified 2026-10-22

Loose
$37
Complete
$125
Sealed
$350

Other releases and variants

ReleaseLooseCompleteSealed
Not for Resale$96——
PAL release$55$126$496
Japanese release (Banjo Kazooie 2)$11$38—

What it needs to play

  • OptionalRumble Pak — supported (game manual).

How often it sells

  • Loose: about once a day
  • Complete: about 3 times a week
  • Sealed: about once a month

Sales frequency from PriceCharting's completed-sale records, as of 2026-10-22.

Price over time

  • Loose
  • Complete

A loose copy sold for about $16.99 in Jan 2007, $35 five years ago, and $38 as of Oct 2026.

$0$50$100$150$20020082012201620202024$38$115
Show as table
MonthLooseComplete
Jan 2007$16.99—
Jan 2008$19.70—
Jan 2009$28—
Jan 2010$19.00—
Jan 2011$15.00—
Jan 2012$14.47—
Jan 2013$23—
Jan 2014$19.92$44
Jan 2015$22$46
Jan 2016$23$49
Jan 2017$25$53
Jan 2018$20$50
Jan 2019$25$61
Jan 2020$28$76
Jan 2021$28$113
Jan 2022$39$124
Jan 2023$37$144
Jan 2024$29$102
Jan 2025$35$103
Jan 2026$37$140
Oct 2026$38$115

Monthly price estimates from PriceCharting's completed-sale records, sampled quarterly, through Oct 2026.

Release record

TerritoryDateCartridge serialKnown board
North America20 November 2000NUS-NB7E-USANUS-01A-03
Europe / PAL12 April 2001NUS-NB7P-EUR / NUS-NB7U-AUS—
Japan27 November 2000NUS-NB7J-JPN—

Source: Serials and board numbers: MAME's Nintendo 64 software list (read from dumped cartridges); serials cross-checked against the No-Intro serial records in the libretro database and, for North American carts, gameverifying's N64 board list, and published only where two of them agree

Region
NA+EU+JP
Released
2000
Authenticity
Med
Modern re-releases, such as Nintendo Switch Online, are not tracked hereMedium counterfeit risk
Nintendo 64 prices, all games & how to spot a fake

A sprawling sequel that trades the first game's tight worlds for sheer size, and a Rare platformer that still sits above the library's median price.

Banjo-Tooie is Rare's sequel to Banjo-Kazooie, published by Nintendo. It came out in North America on November 20, 2000, in Japan a week later as Banjo Kazooie 2, and in PAL regions in April 2001. Banjo and Kazooie return to stop the witch Gruntilda and two of her sisters, who plan to vaporize the inhabitants of the island setting. The worlds are significantly larger than in the first game, and there is a multiplayer mode for up to four players built from minigames repurposed from the main campaign.

GameFan's March 2000 news said Banjo would return on the N64 that summer, and its June 2000 issue named Banjo-Tooie on a list of N64 titles that would use Dolby Pro Logic surround sound. Reaction at release was admiring, with praise for the graphics and the scale of the worlds, though the inconsistent frame rate drew criticism. N64 Magazine's Mark Green found it a decent set of clever puzzles and run-and-jump moments but not as fresh or exciting as Rare's earlier platformers.

How it was made

Developed by Rare and published by Nintendo. Development began in June 1998, directly after the release of Banjo-Kazooie.

What the press said at the time

“What's most refreshing about Banjo-Tooie's enormous variety of minigames, bosses and character transformations, though, is that they're all incorporated into the trickiest puzzles ever to emerge from fiendish minds at Twycross.”

— N64 Magazine, February 2001

“Enjoyable enough, but lacks the spark we've come to expect from the folk down Twycross way. Go for Bad Fur Day instead.”

— N64 Magazine, May 2001

Before you buy

The US cartridge is one of the pricier loose carts of the library and the fake risk is medium, so ask for a photo of the board, which is the reliable test; a cart that boots proves nothing. A Not for Resale demo cart sells for much more loose; no published way exists to spot a fake one, so buy it graded or with a board photo. PAL copies cost more loose and about the same complete, while Japanese copies (Banjo Kazooie 2) cost far less. The Rumble Pak is optional.

Banjo-Tooie screenshots

Banjo-Tooie screenshot 1Banjo-Tooie screenshot 2Banjo-Tooie screenshot 3Banjo-Tooie screenshot 4Banjo-Tooie screenshot 5Banjo-Tooie screenshot 6Banjo-Tooie screenshot 7Banjo-Tooie screenshot 8

Watch on YouTube

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